The user wearing the gloves can wave their hand in the air and create a slice in that path where the user moves their arms. the slash itself is invisible but can be predicted by the movement of the wearers hands
Its sukunas thing bro
Spend an Action. Select a target within 45 feet. Roll Dexterity + Melee Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
This Gift's Cost is capped at 2 and cannot be increased further.
You gain the following benefits as long as must be unable to use sight. and you are wearing this Artifact.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses. If one of these senses does become suppressed, you may Exert your Mind to end the effect.
From the outside, the Dead Line appears to have two cars. A front car with a passenger compartment and the conductor's seat, and a back car with some storage. The Dead Line's back door leads into another car which shouldn't exist, and then another, and then another.
Up to ten total cars exist in the Dead Line proper and, should Charlie deem so, a given car can loop around forever on itself to prevent anyone inside from escaping.
Looking out the window in one of the faux storage containers shows an infinite dark expanse with glimmering lights passing by in the far distance, and occasionally moving past the window at high speeds as the Dead Line rumbles forth infinitely.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside weigh their normal amount.
Living things can be stored in this Artifact. They will have access to anything else inside but cannot break free.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This is a longsword with a golden hilt in the shape of a curled dragon. Down the spine of the blade are runes in ancient Romanian that say "Victory or death". This blade has been passed down through the Dracul family line since the 900's when it was forged by Tanik Dracul.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into a pocket watch and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
Doc Benton has studied alchemical secrets and reactions for many years, having integrated many occult, alchemical secrets into his medicine.
From infused herbal dusts in his pockets, to various cremes and ointments he uses during his procedures, he's able to do things modern medicine can't emulate.
You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The most basic tool in a seamstress' repertoire is the needle with a string threaded through its eye. Ironic in nature, needles patch up holes by creating countless more, piercing a fabric again and again until all the damage disappears under a newly sewn on patch. Though brutally cruel on the surface, the average sewing needle is too small and delicate to cause any meaningful injuries to anything other than the average article of clothing.
The Seamstress' Needle is a knife-sized sewing needle, sharp and refined into a lethal form. While at rest, the needle lacks a thread, though one is quick to appear once the supernatural elements of the needle come into play.
Not Quite Flying:
A red thread manifests itself, winding through the needle's eye and wrapping about the user's wrist. The string extends as the needle flies through the air, only stopping its expansion once the blade's destination has been reached. Then, the string pulls the thrower towards the needle, tracing its flight path with the user in tow, disappearing once the needle is reunited with the hand that threw it.
Pin:
As though being guided by an invisible hand, the needle twists through the body of the target and the closest surface, moving in a pattern identical to the motions typical of a normal needle and thread. A red thread follows the needle, binding the target to the surface. Once a stable connection has been made, the needle hangs loose, suspended by a tangle of strings.
Return:
A red thread appears, weaving through the needle's eye and winding back towards the user. The string wraps around the user's wrist, and the needle swiftly pulls itself along the string, eventually finding itself back in the hand of the user.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
If the Selkie's seal skin is worn close to the body, any contact with salt water will cause them to transform into a seal. While transformed, they have full access to their normal suite of Powers.
This Effect activates whenever you are submerged in salt water. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
You transform into small for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: