Having long abandoned his humanity, Casey has begun his change into the monster he so desperately desires to be. His eyes are as dark and tainted as his soul is, signifying the sullying of his physical body.
You gain the following benefits at all times.
You are permanently and visibly transformed: Pitch black scleras and a gaunt body. You are considered to be a Sapient, Non-Living Creature when targeted. Your Brawn is increased by 1 and your Intellect is increased by 2.
Your Injuries no longer degrade with time.
You may make a +2 Weapon Damage Aqua shot (Assault Rifle (Dex+Occult)) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
Possession of this Power grants the following Trauma at all times: Nightmares Your sleep is plagued with horrible nightmares..
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Holy Items is increased by 2.
After an incident involving an alchemist performing experiments on zem, Kitty sees much of the space around zem all the time. An unstable anchor.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Phobia of Needles.
You also gain the following effects:
A Techno-organic eyeball reminiscent of a falcon eye glows slightly in dim lighting. during active use in combat situations the eyeball sprouts 4 metallic spider like legs and hangs out side of the socket using the legs to maintain its protruding position and rotates freely and rapidly to rapidly feed information to the combatant.
You gain the following benefits as long as you have your Left eye.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Your demonic mind is a mystery to most, not many know why you do what you do. It is difficult for outside forces to penetrate your savage psyche.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Possession of this Power grants the following Trauma at all times: Prey Drive.
Arthur bites his teeth together, he can feel the blood running down into his mouth but that will not stop him from giving it his best.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
His nanites allow him to shoot with extreme precision.
You gain the following benefits as long as engaged in combat with Heavy Sniper Rifle.
+2 dice to all Heavy Sniper Rifle rolls.
You also gain the following effects:
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.