Having long abandoned his humanity, Casey has begun his change into the monster he so desperately desires to be. His eyes are as dark and tainted as his soul is, signifying the sullying of his physical body.
You gain the following benefits at all times.
You are permanently and visibly transformed: Pitch black scleras and a gaunt body. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1 and your Intellect is increased by 2.
Your Injuries no longer degrade with time.
Possession of this Power grants the following Battle Scar: Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
Possession of this Power grants the following Trauma at all times: Nightmares Your sleep is plagued with horrible nightmares..
The Severity of any Injury caused by Holy Items is increased by 2.
JPM's the big boss, his body and bravado have recieved a sort of Stimulus Package; he's also got the Big Guns... occasionally if he wants he can throw up a very heavy wind-up punch to send significant hurt down-range.
You gain the following benefits at all times.
You are permanently and visibly transformed: built like a bear.. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 2 and your Charisma is increased by 2.
You may make a +2 Weapon Damage Heavy Windup Punch (Heavy Sniper Rifle) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Poorphobic - You have a delusional hatred of the poor and impoverished: roll Self Control to take any belief or opinion of the poor or impoverished that is not motivated primarily by Hate..
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
Once attacked people who pay attention will see , Johnny being shielded by a hue of golden light. Johnny feels loved in these moments.
Is Johnny maybe the messiah? Is he maybe just humoring a creature far stronger then he could imagine which is why he is being kept alive?
You gain the following benefits at all times.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
"No but, really, why did I get in this madness?" rivers of thoughts flourishing inside your mind
"Monsters? Ghosts?" nobody told you about what you would have challenged
"I just want my money!" you're not even that strong! People around you can shoot with a precise aim, there's an almost invisible entity, a werewolf girl, and wayyy to many things going around
"I need to survive, I need to get home" just need to get back to your office, and do your daily boring tasks
"I'm not made for this"
You gain the following benefits as long as you have =<4 body and =<4 mind.
Your Stress from Injuries and Mind Damage is reduced to 0.
While Incapacitated, you may Exert your Mind to take a single action.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Possession of this Power grants the following Trauma at all times: panic gets into you, you must roll self control to avoid running away or hiding from the source of the damage whenever you get hit.
Years of rigorous police training have sharpened your marksmanship to a lethal edge. In the heat of battle, you can expertly control your shots, deciding with cold precision whether to merely wound or incapacitate. Each bullet you fire isn’t just a weapon, but a tool to expose the true nature of your target—reflecting their intent and fate in the injuries you inflict. You understand the power of restraint and the impact of force, making every shot a deliberate choice in revealing the darker truths that lie beneath.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
Wren has begun to look more like what she is. Pale, and if you look closely you'll sometimes find her fangs seem more sharp than they should be. She is thinner, too, and seems to have no problem staying out in the cold with barely anything on.
You gain the following benefits at all times.
You are permanently and visibly transformed: pale skin, pointy fangs... a vampire. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Possession of this Power grants the following Trauma at all times: must roll self control to knowingly pass over running water. On a failure, can exert mind to overcome fear, but discomfort will be obvious to onlookers.
The Severity of any Injury caused by silver is increased by 2.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects: