As he puts on a mask and smokes a cigar to appear out of the smoke an item of his choice
Exert your Mind and spend 1 minute. You must actively and obviously use Mask to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Dexterity + Firearms to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Marigold clasps her hands around the mirror pendant, not unlike a prayer. before in a flash of violet, a twisted version of Marigold appears, with Violet Poppy colored hair, clothing and a personality that is opposing to Marigold.
On her person is a Mirror Pendant that reflects Marigold's face, with the Pendant that Marigold used similarly reflecting Poppy's face.
Exert your Mind and spend an Action.
Summon the one and only Sapient Poppy at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by you. You may have at most one minion active at a time.
You may end this Effect prematurely as a Free Action.
If killed, you cannot re-summon your minion until after your next Contract.
The vampire sucks a copious amount of blood from a human and replenishes their own cursed flesh.
Exert your Mind (unless you win a coin flip) and spend 1 minute. This Effect cannot be used unless you drink blood directly from a human until it injures them. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Dexterity + Brawl at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you drink blood directly from the vein.
Luna's gauntlet has small focused graviton waves that emit from it, and, similar to a 3d printer, build up the object that's being constructed. The gauntlet has an in-built matter pipeline, from vacuum energy system to matter synthesizer to atomic forge to molecular assembler. Each layer building the next layer.
Expend a point of Battery and spend 1 minute.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Technology to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Whenever Dawn is about to take a heavy blow some unseen force seemingly bends reality around to her favor. Those watching carefully can see beautiful cursive script written in the air describing the event as spectral raven feathers softly fall around her. For example, the script might read out as "The tiny girl narrowly dodged the monsters claws." or "The assassin's shot missed its mark as the brave girl pushed forward."
The gift acts in a similar way to how all young adult novel protagonists seemingly survive or come out unharmed in super dangerous situations. To a certain extent, Dawn is invoking those same laws and rules found in fiction and applying it to herself. This could be considered her bending the very fabric of reality or an amplification of her own luck but regardless the end result is the same and she herself doesn't really care.
The handwriting of the script appears to be her own, as if she herself is subconsciously writing out what she wants to happen. The raven feathers that seemingly appear from no where is most likely another subconscious embellishment that Dawn would perceive as cool and edgy when in reality she's never come into contact with ravens in any meaningful way.
Exert your Mind and spend an Action or Reaction. Roll Dexterity + Occult at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +4 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Clenching the fist with the ring on it causes screams of victims souls who are inside of the ring to be heard. The ring starts to faintly glow red and something akin to red mist exists the ring covering a smaller area next to the contractor. The mist fades quickly as it came only leaving behind a mindless humanoid being resembling Gladys Newman looks, which has access to a part of her fighting power.
Her actions in the war have left her be feared by her enemies and respected by her comrades. Her country send them there to help people there against the communists ruining their country. What ended up happening was that they were the ones to ruin their lives instead. The many atrocities she committed for “democracy” imbued the wedding ring she bought for her husband, with the hate , fear and pain of all the victims. She tried to leave it all behind by moving with her husband to London. Frederick Newman Senior sadly passed away through a tragic , unlucky car accident leaving Gladys a Women. Freddy still tries to spend as much time as he can with his mother but sometimes her mind wanders off , wanders off back in to the war. She always tried to raise Freddy to be a man that follows the law and helps people, to raise a man and to not make the same mistakes she did. The only thing that she has left from the war is the smell of burning human flesh in her nose and sleepless nights.
Exert your Mind and spend an Action.
Summon up to 3 Non-Sapient, Animate Malformed Gladys Newman Clones at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
The aquamancer spends a minute soaking their wounds in at least a gallon of water. During this time, the injured area is obviously absorbing the liquid, and the flesh visibly knits back together.
Exert your Mind and spend 1 minute. You must use up at least a gallon of water in order to activate this Effect. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Survival at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Resolidifying is exhausting.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The magician reaches into their hat and focuses. Inside, light wells and flows like a viscous liquid. Then, they withdraws the item of their choosing.
Exert your Mind and spend 1 minute. You must actively and obviously use a top hat to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Perception + Occult to fabricate your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.