The user is able to summon an adept spirit for the situation they are involved in. The spirit then procceeds to assist the user by taking over their body just to perform the action they were summoned to do.
Use up this spirit soul and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you become desynchronized with the spirit summoned.
You transform into human carcass for said soul for 3 minutes. You have access to all of your Powers while you are human carcass for said soul, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. Your Stress is reduced by 2.
Your body is adapted to investigate, persuade, and mobilize. You receive +3 dice on non-attack rolls related to investigate, persuade, and mobilize.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Some say that visualizing ones goals is the key to success. Raymond and his new axe believes that it is all about getting some of their blood and becoming them. After all, why spend years working for a promotion to rework the corporate dystopia from the inside when you can become the problem and simply solve yourself.
Exert your Mind and spend an Action.
You transform into The person above him in the current corporate hierarchy for 30 minutes. You have access to all of your Powers while you are The person above him in the current corporate hierarchy, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 2. Your Stress is reduced by 2.
Your body is adapted to Impersonation. You receive +3 dice on non-attack rolls related to Impersonation.
While transformed, instead of your normal clothes and equipment, you are equipped with: Business attire, changeling axe, basic office supplies
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Eat the Rich: Must roll mind to not consume the bodies of anyone wealthier than him he kills immediately.
If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.
As the change overtakes him, Norman is instantly engulfed in a violent flash of blood-red flame, the searing light swallowing his human form in less than a heartbeat. With a guttural, agonized scream that twists the soul, his already imposing figure contorts and swells in a blur of impossible speed. Where Norman once stood, an abomination towers—a nightmarish, eldritch beast over nine feet tall. Its hide is covered with thick fur; a swirling, reddish-brown coat constantly rippling as if alive, radiating waves of unnatural heat. Two jagged and ribbed horns rip from its skull and curve menacingly backwards and to the sides, their edges glowing faintly with feverish energy. The creature’s eyes burn with a sickly, otherworldly glow, and its mouth stretches into a savage rictus, exposing an arsenal of needle-like, interlocking fangs. The air seems to warp and shudder around it, reality recoiling from each of its thunderous, echoing steps. The transformation ends as suddenly as it began, leaving the world ringing with the echo of Norman’s tortured scream and the lingering, acrid scent of scorched earth—a horrifying reminder of the eldritch power now unshackled.
Exert your Mind and spend a Quick Action.
You transform into an Eldritch Beast for 30 minutes. You have access to all of your Powers while you are an Eldritch Beast, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see an eldritch, demonic and feral creature emerge from the burst skin of a polite southern gentleman.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Possession of this Power grants the following Trauma at all times: Uncontrollable Anger.
Project Gleipnir's attempt to make the monster's monster resulted in this. A horrifying centipede creature, who's sole purpose is to consume and gorge himself on other shifters and monsters in general.
Many limbs burst from his flesh, he gets stronger, faster and larger.
Exert your Mind and spend an Action.
You transform into centipede monster for 3 minutes. You have access to all of your Powers while you are centipede monster, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you transform into a horrifying centipede monster.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
You may only use this Effect once per day.
The scene shifts as the Driver suddenly seems to feel the rage boiling up beneath the surface, the pain, the anguish, all coming up as his body slowly changes, flakes of skin burn right off his face, revealing the flaming skull coated in blue fire from underneath, the skin from his bones gone completely, revealing the Hell Rider, ready to take his screaming foes to the Underworld.
Exert your Mind and spend an Action.
You transform into The Hell Rider for 3 minutes. You have access to all of your Powers while you are The Hell Rider, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. Your Stress is reduced by 2.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Possession of this Power grants the following Trauma at all times: Vengeful.
Whenever Shinjiro takes out his Evoker. He points it to his head and yells out PERSONA and reveals persona. Soul Savior. It's not a transformation of him but a section of him that has been hidden away but now revealed to the world after receiving the revelation that death is a part of life, and he has to accept it.
People who observe this transformation often see some kind of ghost coming out of Shinjiro after he shoots himself in the head. It looks like some sort of angelic being with a sword on it's back and hands on it's chest.
DISTURBING THE PEACE, LOOK INTO MY EYES,
Exert your Mind and spend a Quick Action. You must actively and obviously use Evoker (Pistol) to activate this Effect.
You transform into Soul Savior for 3 Rounds. You have access to all of your Powers while you are Soul Savior, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you getting shot in the head.
Possession of this Power grants the following Battle Scar: Headaches.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.