Rauð was fated to be a god in human form. A god of Iron, with impenetrable skin and destined to slay a million men. But when he was born frail and his blood did not clot, leaking rivers of red from the smallest cut, they realised the seers had been wrong.
They had not birthed a God of Iron, a metal man to break any blade that dared touch his flesh. They had made a God Of Blood, who would stain rivers so red with it their bank sands would be iron.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Possession of this Power grants the following Trauma at all times: Frenzy: You must roll Self-Control to stop attacking a target you have dealt an Injury to.
N/A
You gain the following benefits at all times.
You have 8 Armor, which reduces incoming damage from all sources of physical attack except Non-kinetic. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Armor penetration does not affect your Armor, and it cannot be shredded or destroyed.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
By metaphysically embodying their grief and sorrow for such cumulatively long stretches of time, the gift user had gained a greater understanding of the world around them which they cannot 'unsee' even in their normal form. The flow and the inertness, the liquidity and the malleability, the energy and the static of their surroundings are all felt keenly by them at all times. It is, in equal parts, humbling and enlightening.
The gift user does not exhibit any visual cues with regards to this Effect.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Eclipsar is a cosmic force of heightened perception, attuned to the unseen and the obscured. Like an eclipse revealing hidden truths, those who bear this name possess an uncanny awareness, sensing what others overlook—whether in darkness, silence, or deception.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
you have the head of a Tyrannosaurus Rex, The arms of a Gorilla, and The legs of a Mustang.
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
The Wendigo's awareness extends to all his foes in the area. His gnarled talons grow with immense speed and precision to stop his foes strikes upon him
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).