Nari can hesl the damage, but it is still apparent that something happened. Nari must be touching the area that they are going to repair for it to work. What is being healed glows for a few moments, then healing process begins. It takes over an hour for the body to repair itself, but this happens on its own. Nari is not needed to be around for the process to finish.
However, once it is done, the body does not return to before. If a limb is lost and regrown, there will be markings on the skin akin to scars. If skin was burned, it will grow back, but be discolored. There is no more pain or damage, though.
Exert your Mind and spend an hour. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind leaves the body visibly marked in some way (varies due to injury) on the target which cannot be healed.
This is a vial of Terry’s tears. Administer to the patient under the tongue and instruct them to close their eyes and spend an hour meditating on the pain that their disability has caused them.
During this time, a teal, ghostly image of their missing limb or unbroken body will appear over the damaged area. When they open their eyes at the end of the meditation, the repair snaps into existence.
The patient cannot attack or cause injury to another sapient being for a month after treatment, or the limb that has been healed with the power of pity will disappear.
Spend a minute and use up this tincture made of terry’s tears (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. Your patient is required to not be violent towards another sapient being for the next month. If they violate this rule, your treatment is immediately reversed.
A seemingly holy glow envelops the damaged area, repairing it with little issue
Expend a point of Battery and spend a minute. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
A humble little ball of milk chocolate wrapped in foil printed to look like a carved pumpkin. A Halloween Classic.
Consumption of this delicious and calorific treat imbues the consumer with some 'spooky halloween magic!' which then begins flowing around the consumer's form and curing the permanent marks on their form.
Not suitable for vegans or lactose intolerants. The magic healing power of the chocolate does not negate the milk content. 100% ethically sourced cocoa.
Use up this chocolate pumpkin and spend a minute. Select up to four Battle Scars on yourself to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Jackie focuses on the problem area, and forms a connection with the surroundings. Feeling out the nerve endings, the damage, what needs to be replaced and what can simply be grown on top of. Then she puts her hand on the area, and as she slowly draws it away a seed is planted. That seed slowly takes root, makes the connections it needs to, and grows out a fungal support structure to help its host perform the task.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Select up to four Battle Scars on your target to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see painful and slow growth of fungi that takes over whatever function was supposed to be done by the injured area. They do what their host wishes them to, but the connection isn't a direct one.
Healing a Battle Scar in this way leaves behind fungal growths on the target which cannot be healed.
After his unfortunate injury during his last contract, Ollie, with the help of his funding and experimental medical technology he researched during his med school days, developed a serum full of medical nano bots that he injected that induces extreme regeneration of any lost limbs.
Exert your Mind and spend a minute to activate. Select a Battle Scar on yourself to treat.
The treated Battle Scar will heal immediately.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The mutant now occasionally lays large, orange-speckled eggs. These Eggs do not hatch nor spoil. If cracked and applied to a chronic injury such as a missing limb, the scar heals completely within the hour. However, any area healed by the egg will forever carry an inhuman appearance as testament to the bizarre method of treatment.
Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.