You hold your hands over the scar or lost limb and concentrate on repairing the wound as glowing white light undoes the scars of battle received.
Exert your Mind (unless you win a coin flip) and spend a minute. You must actively and obviously use a staff or ring. to activate this Effect. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
After his first contract Jack found himself with a terrible battle scar. After being unable to find others to help him, he took matters into his own hands. He got himself a ring, The Ring of Promise, to heal his major battle scar and any other battle scars in the future.
Expend a point of Battery and spend an hour. Select a Living or Animate target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
This device now possesses a "Tissue reconstruction" application which will pair with a Bluetooth enabled device and implant a control subroutine while physically dispensing a nanite "goo" onto the target area of the subject. This goo quickly permeates damaged tissues and replicates to replace whatever critical structures are damaged, then begins the slow work of regrowing permanent native tissue in its place. From this point, if communication with the controller is lost before this month-long process completes, the nanites will shut down and lose cohesion, resulting in the failure of the repair. (If this artifact is a Bluetooth enabled device, it may serve the controller function if the user heals their own scar)
Dr. Laz and Eliza have been working to enhance the tissue reconstruction system for greater flexibility in targets, as well as for more efficient treatment. More rapid functional deployment was made possible by simply allowing the nanites to replace damaged tissue directly and offloading the task of coordinating true tissue reconstruction to a local controller. Right now this can be done in only a minute, but Laz's goal is to work this down to a few seconds.
Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless The target possesses some form of Bluetooth enabled device to program as a nanite controller. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. Your patient is required to remain within bluetooth range (30ft) of the selected control device, and keep it charged and operational for the next month. If they violate this rule, your treatment is immediately reversed.
Exert your Mind and spend a minute. This Effect cannot be used unless scar must be submerged in water. Select up to four Battle Scars on yourself to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Victor slathers the honey onto the scarred spots. "This'll only take a bit, your body will need some time to adjust... this ain't down to a science yet!" It takes about a minute for the honey to accelerate the healing process enough to fix up the patient's scars. The power of some good honey really is somethin' ain't it?
It comes from blessed bees!
Don't ask why he has blessed bees, but yeah.
Something about the Hindu Bee God or whatever
Use up this Jar of Honey and spend a minute. Select up to four Battle Scars on yourself to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Much like Aureate Mercy Vivian places her hand on a target causing a golden glow to flow into the target and for old wounds to glow. Scars and disfigurements seem to shift before your eyes, once healed no one could tell they were once there. Yet should Vivian slip up even a little she can force too much of her own personality into the target, causing conflict in the targets mind resulting in physical damage to the brain.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You cannot target yourself. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Cause a traumatic brain injury battle scar. Select up to four Battle Scars on your target to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.
The mutant now occasionally lays large, orange-speckled eggs. These Eggs do not hatch nor spoil. If cracked and applied to a chronic injury such as a missing limb, the scar heals completely within the hour. However, any area healed by the egg will forever carry an inhuman appearance as testament to the bizarre method of treatment.
Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.