Summoning the messengers of the dead, Widow may write a message to anyone she has some understanding of, and call a spiritual raven to deliver it. The Raven will wait for a response, but if none is offered, it will fly off to return to the realm it is from.
Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. You must actively and obviously use pen to activate this Effect.
You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration
The conversation may be intercepted while in transit, and may be overheard, read, or otherwise understood by anyone near either you or the recipient. You must share a common language for your target to understand the message.
You may send any physical Object that would fit into a backpack with your message. Such messages take one minute to arrive and always cost Exertion. Any active timers, fuses, or traps on the objects are triggered when you attempt to send them.
This Gift's Cost is capped at 2 and cannot be increased further.
Slowly sweep Nanite distribution tubes (on face of Tool) over effected area well programming nanites for appropriate biological area. Used nanites are re-energized inside tool, to be reused again.
There is a glow and swarming black dots from one barrel of the gun to the injured area and shooting back into the other barrel.
The nanites remove dead tissue. once the dead tissue is removed, the fresh bleeding tissue then has the blood restructured into the appropriate biological material to fill the wound.
Patient #1: "Numb, a little blurry" "Like a weird tingle, but also it was super cold"
{NOTE}: Patient is a dog. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.
Patient #1, Session 2: "Still a little cold, but not as bad." "Tingles, but I expect that's all the bitty robots and stuff."
{NOTE}: Patient is a dog, Same eye reconstructed as last time. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.
Patient #2:"A lot of burning"
{NOTE}: No Sample #42A.
Patient #3: "Tingling under the skins" "Intense tickling" "bugs under the skin"
{NOTE}: No Sample #42A. lead poisoning, removed through sliced finger incision.
Patient #4: "Weird, like bugs crawling through my skin"
{NOTE}: No Sample #42A. Stomach problem.
Patient #5: "Like a warm feeling inside my chest"
{NOTE}: No Sample #42A. Chronic pain.
Patient #6: "Like stepping in a big old ant hill and getting swarmed"
{NOTE}: No Sample #42A. Leg Re-attached
Patient #7: "it felt like little bugs zipping through my body and mending me"
{NOTE}: 3 scars healed, No Sample #42A. brain injury, missing fingers, and disfiguring.
Patient #8: "I mean I already got plastic in there, what's a few more bugs"
{NOTE}: No Sample #42A. Chronic pain, lots of chronic pain
Patient #9: "It felt numb-" "Numb, a little bitter, Pain at the back of the head, and then tongue started tasting 'Nothing' But felt like it was tasting everything and nothing, Phantom tastes."
{NOTE}: No Sample #42A. cut out Tongue.
Patient #10: "I feel good... it feels like nothing."
{NOTE}: No Sample #42A. Missing foot.
Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Liam is a die-hard alcoholic, as many medics are. Even so, once he's had his Irish Coffee, he is ready for yet another double shift or whatever else comes his way. Anyone receiving the effect of the Hip Flask will see their eyes shimmer with a spectral blue-white light, & bystanders will hear the whispers of the unquiet dead
Spend an Action. Select a Animate target within arm's reach.
For the next 24 hours, your target does not require any food, water, sleep, or air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Your target is adapted to their current environment for one hour. While adapted, they do not suffer harm from heat, cold, pressure, or lack of oxygen in that environment, provided that challenge normally exists in that environment.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
"...Fear not my wretched form! This is my burden to bear... But I shall mend you! Step forward, and after but a minute your scars will disappear! The nebulous glow that signifies my influence, and the wart-like skin that falls away after several seconds, revealing new, unscarred tissue! Follow me, and be reborn in the quagmire of the universe!..."
[Disfiguring]: Obviously, Serq is already disfigured, via their right arm frogging out. Utilizing the affected limb, they can transfer some of their sickly-looking frog skin to their patient, and over the course of a minute they heal and the skin falls away, revealing brand-new tissue. Part of it is from Serq's inherent alien ability, but it is bolstered by the parasites inside their body and especially inside their arm.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Possession of this Power grants the following Battle Scar: Alien Sting: Phase 2.
When channelling energy into it, the shield splits into millions of metal filings which soak into the skin and clothes of the target, leaving a grey gemstone and granting a first line of defense. If hit, it will sound and feel like hitting/breaking through a sheet of metal.
When the barrier is broken or runs out, the shield transforms back.
This shield is said to have been forged by the god Vulcan and gifted to the hero Aeneas, the mythical progenitor of Rome.
Even with modern equipment it is not fully understood whether the power of the shield is magical or technological or a combination of the two.
This artifact was loaned to one Jacob Sterns by the British Museum.
Exert your Mind and spend an Action. Select a Animate target within 20 feet. Roll Dexterity + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome + 4 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The Goblin King creates blue flames, drawing from his innate well of power to conjure them to life.
Exert your Mind (only for extinguishing a fire, no cost for starting one) and spend an Action to activate. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire).
You may start or extinguish a fire as large as a torch's flame at your target. You may create or extinguish fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.
Lighting a target on fire deals 2 Damage per Round, starting in the Round after the one in which they caught fire. This Damage is reduced by Armor, but the target’s Armor rating will be depleted by any Damage dealt, destroying the Armor once it reaches 0.
The influencer knows just how to-- well-- influence people. By following a suggestion with a wink, smile, or a look of astonishment, their target is sure to be swayed. Is it any wonder they have a following of such incredible fans? Hit like, smash subscribe, and for the love of all that is holy, don't forget to retweet.
Exert your Mind and spend at least one Action. Select a Sapient target within 20 feet. Your target cannot be engaged in Combat. Communicate a command to your target. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your target will be compelled to follow your command to their best understanding of the letter and spirit of the command until they have completed it or for your Contested Outcome in minutes. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. The Effect ends if following your command would cause a target to cross one of their Limits in a way that would necessitate a Trauma roll.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The creature's claws rip through the poor, defenseless doctor's coat, opening deep gashes in their gut. It bares its fangs to lunge for the killing blow, but the doctor looks up at the attacker. Their eyes filed not with utter terror at their imminent demise, only a look of disappointment and pity. Touched, the monster hesitates. . .
This Effect activates whenever you receive a Severity 2 or higher Injury from an attack. It does not require an Action or Exertion. Select a Living target within 45 feet. Your target should be intuitively based on the triggering event. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by remorse for hurting such a pure soul. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
The spy is able to transform an ordinary ballpoint pen into a monitoring device that is inconspicuous enough to blend in to most settings, but advanced enough to allow 360 degree surveillance as well as audio capture, which is sent to their smartphone.
Exert your Mind and spend an Action. Select a Location within 10 feet. You must actively and obviously use a ballpoint pen to activate this Effect.
You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. Your wards last 3 hours. You may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.