Being a chipmunk he has the ability to navigate multiple axes' of travel, which includes vertical climbing.
Might of the Meek: On activation this skill allows him to run up trees, and walls, and climb around obstacles, while also ignoring his natural encumbrance.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Jenn has trained as a stunt-woman, and that training shines when she needs to get somewhere, quick.
You gain the following benefits as long as Jenn is able to show them off.
You may move easily and without a roll in any of the following situations.
An array of metal wires shoot out from the gauntlet, lodging themselves in a surface to allow extraordinary movements.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
Chasing an elusive prey means you have to be able to follow them. You can't be slowed down by the undergrowth or crowds.
....
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
After a sting from an alient creature, Mars found his hands supernaturally strenghtened. His nails grew longer and slightly warped and he can see the bones through the glassy blue skin of his fingers. There have been a lot of frogs and toads in his art lately.
You gain the following benefits as long as you are in an urban environment or when climbing stone, concrete, metal or glass.
You may move easily and without a roll in any of the following situations.
As a crustpunk alcoholic, Jude likes to turn his discarded bottles upside down and let what's left drip into the caps before consolidating it all into one flask that's had "The Dregs" etched into it. Grime has collected on the outer shell and within the many scratches it's gotten over the years- it isn't high quality plastic, after all, but it's good enough. The flavor is like Everclear that hates you even more than usual, with some sort of moldy aftertaste. Something about the consistency refuses to let you cough it back up, but the regret probably won't last long anyway; Jude was true to his word, and you feel great.
Use up this A sticky, dark green plastic flask with "The Dregs" scratched into it (unless you succeed on 1d10, Difficulty 7) and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.