Nebulous Knit Uhhh

1
The power to heal lingering disfigurements and scars.
Used by Serq Kitsursagi, Created by VelcroGnome.
(When activating this Effect, it is obvious you are treating the target. )

Wip


Exert your Mind and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

Healing a Battle Scar in this way leaves behind blue-pink bruising reminiscent of nebulae on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Heal Scars Gifts

Exert your Mind and spend an hour. Select up to four Battle Scars on yourself to treat.

The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Dr. Laz and Eliza have been working to enhance the tissue reconstruction system for greater flexibility in targets, as well as for more efficient treatment. More rapid functional deployment was made possible by simply allowing the nanites to replace damaged tissue directly and offloading the task of coordinating true tissue reconstruction to a local controller. Right now this can be done in only a minute, but Laz's goal is to work this down to a few seconds.

Exert your Mind and spend a minute. Select a Living target within arm's reach. This Effect cannot be used unless The target possesses some form of Bluetooth enabled device to program as a nanite controller. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. Your patient is required to remain within bluetooth range (30ft) of the selected control device, and keep it charged and operational for the next month. If they violate this rule, your treatment is immediately reversed.

  • The patient is aware of this requirement.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up Medical suplies in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Increase your sacrificial Injury's Severity by 1 and spend a minute. Select a Living target within arm's reach. Select up to four Battle Scars on your target to treat.

The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Healing a Battle Scar in this way leaves behind red sewing strings will be left on the skin,almost resembling a tattoo on the target which cannot be healed.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • The sacrificial Injury received from activating this Effect cannot be prevented by any means or healed before 1 day has passed. It is shared with all Effects that use sacrifice. This Injury does not requires Stabilization or cause Battle Scars when it becomes Severe.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Patient #1: "Numb, a little blurry" "Like a weird tingle, but also it was super cold"
{NOTE}: Patient is a dog. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.

Patient #1, Session 2: "Still a little cold, but not as bad." "Tingles, but I expect that's all the bitty robots and stuff."
{NOTE}: Patient is a dog, Same eye reconstructed as last time. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.

Patient #2:"A lot of burning"
{NOTE}: No Sample #42A.

Patient #3: "Tingling under the skins" "Intense tickling" "bugs under the skin"
{NOTE}: No Sample #42A. lead poisoning, removed through sliced finger incision.

Patient #4: "Weird, like bugs crawling through my skin"
{NOTE}: No Sample #42A. Stomach problem.

Patient #5: "Like a warm feeling inside my chest"
{NOTE}: No Sample #42A. Chronic pain.

Patient #6: "Like stepping in a big old ant hill and getting swarmed"
{NOTE}: No Sample #42A. Leg Re-attached

Patient #7: "it felt like little bugs zipping through my body and mending me"
{NOTE}: 3 scars healed, No Sample #42A. brain injury, missing fingers, and disfiguring.

Patient #8: "I mean I already got plastic in there, what's a few more bugs"
{NOTE}: No Sample #42A. Chronic pain, lots of chronic pain

Patient #9: "It felt numb-" "Numb, a little bitter, Pain at the back of the head, and then tongue started tasting 'Nothing' But felt like it was tasting everything and nothing, Phantom tastes."
{NOTE}: No Sample #42A. cut out Tongue.

Patient #10: "I feel good... it feels like nothing."
{NOTE}: No Sample #42A. Missing foot.

Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Heal Scars Gifts

Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.

  • This consumable is destroyed when used and cannot be used again.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.

You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.

Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.