Ping Hey did you get that thing I sent you?

1
Requires Seasoned
This Artifact grants you the power to communicate over great distances.
Created by jumbohiggins.
(Anyone who witnesses you activate this Effect is very likely to be disturbed to see Tendrils sucking energy. You must use this Artifact obviously when activating this Effect.)

The ring expands itself into a yawning mouth inhaling space. The edges blur into tiny voxels that maintain the opening to roughly the size of a backpack. Once the rift is stable black tendrils of nanites shoot out from the edges of the rift and connect to anything animate nearby and begin to feed off them to draw energy for the transmission. The tendrils latch onto humans and coat the flesh where they connect with inky black nanites. Blood can be seen getting pulled from limbs in order to feed the portal. Skin cracks and bubbles and then is replaced ad nauseum until the transfer is complete.

On the other end a series of voxels appear floating in the air before expanding into a ring and depositing the object or circling the nearest device with a screen, infiltrating the object and displaying the message there.


Expend a point of Battery and spend a Free Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless Can only be used if completly stationary for 1 minute prior to send. and Message can only be text and sent to a nearby device with a screen..

You may send a single message to your target. It cannot be longer or more complex than a couple short sentences.

The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.

You may send any physical Object that would fit into a backpack with your message. Such messages take one minute to arrive and always cost Exertion. Any active timers, fuses, or traps on the objects are triggered when you attempt to send them.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Tendrils sucking energy.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
  • Generally you cannot communicate with Contractors who are not in a Contract with you.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Artifact Crafting Gifts

Mike has leaned in on his new employment and marked a number of the various containers from the ship with runes at the interior eight corners which anchor the inner space of the container in place, while opposing runes on the outer corners allow his imbued magic to spatially compress and transform the outside. The cigarette case form is just a jab at his boss's smoking habit.

No change for rework.

This Artifact can be used as a container. It is roughly the same size as a Shipping Container but can be collapsed into Cigarette Case and concealed. Collapsing or expanding it costs a Quick Action.

Your Shipping Container has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.

Living things can be stored in your Shipping Container. They will have access to anything else inside and may attempt to break free, damaging or destroying the Shipping Container in the process.

If your Shipping Container is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

  • There is no cost to use your container.

Exert your Mind and spend one minute.

You and everything you are carrying is obscured in one of the following manners. Lasts 30 minutes.

  • Hearing: You are completely obscured from hearing. You produce no sounds while this Effect is active. All attempts to detect you via hearing fail. Attempts via other senses where hearing would assist are rolled at -2 dice.
  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.
  • Smell and taste: You are completely obscured from smell and taste. You do not leave scent trails while this Effect is active. All attempts to detect you via smell or taste fail. Attempts via other senses where smell or taste would assist are rolled at -2 dice.

While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.

If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.

This Gift does not affect your clothes or equipment.

  • GMs should use their discretion when determining the exact impacts of this Effect, particularly in conjunction with environmental factors. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.

The wings connect themselves to the user's inner Source or Mind to power their movements through the calibration sequence. Basically just imagine the wings the paper girl from Naruto uses (Konan).

Exert your Mind and spend two Actions performing the following ritual: activating and calibrating the wings with the user. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. This Effect remains active for two hours.

As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.

You may ascend into the air and fly using your origami wings. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying.

You are subject to the following effects while gliding or flying:

  • Ethereal Wings: Your origami wings can no longer be damaged, destroyed, or receive Battle Scars.
  • Earthbound: You cannot fly or glide in an atmosphere thin enough to be unbreathable.
  • Weight-Limited: This Effect is suppressed any time you are over-encumbered.

  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

You gain the following benefits as long as the user has an Oath with Eugene, or is Eugene himself and you are wearing this Artifact.

You get +4 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Been There, Done That: If you succeed a Mind resistance roll, subsequent attempts to use that same Gift or supernatural ability on you for the next day will fail.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: No Turning Back: You must roll Self-Control to be able to retreat from a dangerous situation. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

This Artifact can be used as a 1970 Plymouth Barracuda. It is roughly the same size as a 1970 Plymouth Barracuda and just as difficult to conceal.

This 1970 Plymouth Barracuda has Racing Modifications and enhanced durability. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Amphibious: Your vehicle may move on land as well as under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
  • Daredevil: Damage you and your passengers take from vehicle collisions is reduced by 2, and any Injuries suffered are limited to a maximum of Severity 4.
  • Drive-By: You may drive or pilot your vehicle as a Free Action, without taking any penalty on other Actions.
  • Flying Car: Your vehicle may also fly at its normal speed. Taking off takes a full Action.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.

Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Tinnitus. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.