The author takes his notebook and a pen and introduces his character, while writing out of nowhere, a mannequin appears and over time the minions will take their choosing form but always an animal because he loves them.
Exert your Mind (unless you win a coin flip) and spend one minute. You must actively and obviously use pen and paper to activate this Effect.
Summon a single A fantasy figure at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Touched piercings seem to have flesh warp from under them, the sudden mass gathering into a fearsome form of a Warped Hound which peels from the piercing adorned werewolf.
The penumbra of the moonglow forces, the beast just under Jingle's mind. It still thinks, it still eats (or hungers) and it still wants to liberate!
Exert your Mind and spend an Action. This Effect cannot be used unless Can only be summoned from within Werewolf form.
Summon the one and only Sapient Pack Piercing at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
MUD GOLEMS.
Exert your Mind and spend an Action.
Summon up to 3 Non-Sapient, Animate Mud Golems at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
Polamedes sits down and calms himself. Over the course of a minute he uses a bundle of wires and electronics combined with tiny nanomachines in his ring to slowly assemble a tiny robot. Pols forarms expand outward in 4 sections framing his arm like a kind of giant spider. The long spindly limbs pry free from the flesh and bone underneath showing long strands of tendon and flesh beneath where they were previously connected. The spider arms then move at ludicrous speed quickly assembling a tiny robot by tri spooling, nanothread, skin threads, and actual wire. The spiderlegs heat up quickly as they move and over the course of the minute will release a spay of blood in order to cool themselves as they work.
The robot looks like a miniature version of Utah raptor. Afterwards the programming in the raptor demands that it be given a unique name before it can be given any instructions.
Polamedes fingertips look as though they have been submerged in black ink up to the second knuckle. The ink looks cubeular and if examined seems to move slightly.
Exert your Mind and spend an Action.
Summon up to 5 Sapient Hobbes-Bot at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. They will attack any Nonliving, Animate targets they encounter immediately and will ignore your commands to do otherwise. You may have at most 5 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Spider Arms.
Possession of this Power grants the following Battle Scar: Ink hands.
Ring obtains a blue aura and summons emilio, the monkey
Exert your Mind and spend an Action.
Summon the one and only Sapient Monkey at your location. They last until they are destroyed They are controlled by you. They will attack any snail targets they encounter immediately and will ignore your commands to do otherwise. This Artifact may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Summons a night-gaunt, an unnerving creature that appears to be a pitch-black, horned, winged humanoid with no face. While not particularly powerful physically, night-gaunts generate no noise when they move, making them well suited for stealth and recon. Oddly enough, they're quite fond of tickling their opponents or victims.
Exert your Mind and spend two Actions performing the following ritual: ring a bell forged of cold iron whilst murmuring a spell of summoning. You must actively and obviously use a small bell forged from cold iron to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Night-Gaunt at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.