Doors identify me as the protagonist of the story and provide plot convenience upon request.
Exert your Mind and spend an Action. Select a Non-Alien door, container, knot, or lock within 20 feet.
You may lock, unlock, and/or open your target.
Una llave de porton es destruida por manos fantasmales para luego posarse sobre la puerta y abrirla a la fuerza
Una llave de porton es elevada por manos fantasmas hacia la puerta elegida, la misma llave intenta ser introducida pero no funciona, la mano con furia destroza la llave, luego miles de manos fantasmas empujan y abren la puerta
Take a Severity-1 Injury and spend an Action. You must use up Llaves de Porton in order to activate this Effect.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within 300 feet of you. Cannot be used on Alien technology.
Possession of this Power grants the following Battle Scar: Brazos AraƱados.
Have you ever seen a seven and a half foot werewolf kick down a door?
Well, now you have.
In a pinch, Emily can use her paws, but there's not quite the same feeling as just booting a door down.
Of course, hitting something that hard is outside of the spec sheets Gen-Wyld has given her.
Increase your sacrificial Injury's Severity by 1 and spend an Action. Select a door, container, knot, or lock within arm's reach. This can be used on Alien targets.
You may lock, unlock, and/or open your target.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
With a snap of the fingers, a small mote of shadow appears on a fingertip. The mote is pressed against a sealed object, the shadows seep into any lock or knot instantly unlocking or locking the way.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach.
You may lock, unlock, and/or open your target.
The user pulls out a key and uses a hand motion against the surface of the container with said key, and as he does so, the target is opened up, locked or closed at his discretion with massive cracks and lines entering and piercing through the walls of said object.
Exert your Mind and spend two Actions performing the following ritual: The user does several motions on the door using the artefact, saying "Open the noor, open the noor!" as the door is opened or "Close it up!" when closed or "Lock it up!" when locked. Select a Non-Alien door, container, knot, or lock within arm's reach. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
I prepare my tools methodically, right to left in the order im going to use them. I do this slowly and caring and then I manipulate the lock as if i were going to save its life with fine surgery
The result of self taught skills is this. Could it be done faster? Yes. But be sure it can't be done better
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. You must actively and obviously use Lock picking tools to activate this Effect.
You may lock, unlock, and/or open your target.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.