A hole is punch through the fabric of the universe. A truck is seen stopping and the minion opens the back downs and jumps down from the back of the truck. Then just as fast as it came in the truck then leaves through another whole it makes.
From looking at the pages of noted on his phone he can summon characters he writes down. The truck is always on either right or left never predictable. The holes in the universe repairs it's self instantly after the truck moves fully out of the hole.
Take a Severity-1 Injury and spend two Actions performing the following ritual: Must have to clasp both hands together and recite the yaoi and their title.. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a figures from Dandadan at your location, plus enough additional minions to bring you up to the maximum of 1 minion. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Summon the crew and bring forth the one and only Mr. Jack, the right hand man of the captain. He will crawl his way out of the floor beneath you, no matter where and be loyal to you and you alone.
Mr. Jack is a skeleton, with black, obsidian-like bones. Dressed in black cloth with hints of red and a gold trim
Exert your Mind and spend an Action.
Summon the one and only Sapient Mr. Jack at your location. They last for two hours or until they are destroyed. They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Felix calls out for is second in command, Napoleon, a large rat with blue eyes. This at is formidable and loyal to the end.
Exert your Mind and spend an Action.
Summon the one and only Sapient Giant Rat at your location. They last for two hours or until they are destroyed. They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
The world around him briefly flickers, revealing a hidden layer of code beneath reality. His eyes glow a piercing electric blue, syncing his movements with the digital flow. He raises his weapon, its barrel lined with shifting holographic data, and the air crackles with anticipation. With a swift, precise motion, George fires, and each bullet seems to tear through both space and code, disrupting systems and causing sparks to fly as the shot connects. The bullet’s impact doesn’t just create chaos—it sends shock waves through technology, unraveling the digital world around him with pinpoint accuracy. Every shot is a calculated strike, as if George is both gunslinger and hacker, rewriting reality with every pull of the trigger.
You gain the following benefits as long as engaged in combat with M17 Handgun.
+2 dice to all M17 Handgun rolls.
You also gain the following effects:
"Oh shit, a guitar!" A man runs up and grasps the pearl-white Ibanez Iceman lovingly. Covetously.
"Oh shit, a vessel!" he hears in his mind along with a chuckle.
Exert your Mind and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you spawned minion attacks guitar.
Summon a single Groupie at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Minions have 6 Body and can make melee range attacks with 4 dice to attack. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.
A giant playing card depicting a skeleton gets put on the ground by a mythical force. A group of skeletons appear at the location where the card was placed.
The skeletons carry old swords which they use to attack
Good card for a hog cycle deck
Exert your Mind and spend an Action.
Summon up to 3 Non-Sapient, Animate Skeletons at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. They will attack any Nonliving Animate targets they encounter immediately and will ignore your commands to do otherwise. You may have at most 3 minions active at a time.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.