Haerin has many scars laid along his body that exude darkness from his body, allowing him to spawn weapons of darkness
You gain the following benefits at all times.
You are permanently and visibly transformed: Pitch black scars all over his body and pitch black eyes. You are considered to be a Sapient, Non-Living being when targeted. Your Intellect is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Your appendages have 30 feet of reach.
Possession of this Power grants the following Battle Scar: Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
Possession of this Power grants the following Trauma at all times: (MADDENING) Ultimate Bravery: You cannot believe how much of a bitch you've been; never again. (Roll Self Control to flee, back down. or otherwise concede or relent.)..
The Severity of any Injury caused by Holy Materials is increased by 2.
March 18, 2025, 4:12 p.m. - Major Revision Cost: 0. Added Drawbacks: Indiscriminate Killer, Hackable
This man is filled to the brim with rizz. It's wild- almost otherworldly- that one person could harness such charisma. His smile alone could melt the hearts of anyone who casts their gaze in his direction.
Nightmares: there is one repetitive nightmare that occasionally triggers at night. Nico is alone in a dark forest, desperately running for his life. His body is covered in blood, his back is in agony, and something is hunting him. He always wakes up right before it catches him.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Nightmares.
You also gain the following effects:
With the weed stuck flowing through his veins, he feels and sees everything slowed down. He uses this to think faster, of course, because of the weed he cannot think too smart. As well as the fact his heavy physical activities he gets high without even smoking, because of the weed already in his system.
You gain the following benefits as long as you are engaged in combat with melee weapons.
Your attacks with melee weapons deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Emulating the legendary Warrior Woman of the save name, Morgan has reconstructed some of her techniques, throwing spears with lethal accuracy.
You gain the following benefits as long as you are engaged in combat with spears.
+2 dice to all rolls utilizing spears.
You also gain the following effects:
Mark's heartbeat races as addrenaline surges through his body, affecting not only his muscles but his nervous system.
With focus, his perception cracks open like a whip, colors vibrant and sharp. His durability extends to every cell, every rod and cone, every hair cell in his cochlea, every neuron surging information into his brain, operating at full capacity without aging or wear and tear. Operating at 110% capacity without tiring, and processing the smallest scrap of information effectively.
The only problem is.. There's so much to see and hear. It takes real concentration to stay present.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
"The people you love will remember you as yet another victim that lost their head. This is still a battlefield."
You gain the following benefits as long as you are wearing this Artifact.
You have 4, which reduces incoming damage from all sources of physical attack except PALE DAMAGE. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.