The armor works by having small nano machines interlink with each other, more or less forming a microscopic set of chain mail armor covering the whole body.
“Protecting the weak means that you have to be their sword, striking down the evil that is after them. It also entails being their shield, blocking of the attacks heading their way.”
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Vermin King's body breaks apart into a swarm of Verminous creatures, from Rats, to Cockroaches, to weasels. The Tide of Vermin consists of Vermin native to the region, and can mimic normal Vermin behaviour.
Exert your Mind and spend an Action to activate.
You transform into A swarm of Vermin for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but damage from AOE effects is increased by 1.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.
The phantom's physical form fades out and becomes intangible, leaving behind nothing but a ghostly silhouette.
Exert your Mind and spend an Action.
You phase out of reality for 4 Rounds. During this time, you cannot affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
You leave ghostly silhouette at your location.
In addition to unarmed combat, the combat doctrine employed by SILVERHOUND operatives also entails the precise use of firearms, often blending the two together to make the most of any engagement range. Lorelai makes full use of this training, delivering pinpoint shots at vital points to disable her targets as effectively as possible.
You gain the following benefits as long as engaged in combat with Shotguns.
+2 dice to all Shotguns rolls.
You also gain the following effects:
Ianthe is a very reasonable loan-giver, a stunning beauty, and a kind soul who couldn't possibly hurt a fly. People naturally gravitate to her side in any argument. How could this tiny, delightful woman be in the wrong?
Ianthe knows how she comes across. She's weak and harmless, yet fun and pretty enough for people to loose their lips around. She plays into it often in order to get people on her side. By far the most devilish part of her facade is that she is usually genuinely concerned.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Flawed Arm - Your right arm, even healed, is fundamentally incompatible with your basic code. You suffer a -1 dice penalty against any roll requiring your right arm, and it renders in golden wireframe instead of normal flesh and blood.
Possession of this Power grants the following Trauma at all times: Catagelophobia: if you allow yourself to be ridiculed or if someone gets the better of you in a social situation you must make a trauma roll.
You also gain the following effects:
A small tear in reality opens up that resembles a random playing card suit. You reach in and pull out whatever object you were thinking of, then the tear quickly seals shut again.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The influencer is 100% tuned-in to any sort of chatter about themselves. Any time someone nearby so much as whispers about them, they know who they were and what they said.
This Effect activates whenever someone talks about you. It does not require an Action or Exertion. Select a target Location within 75 feet. Your target should be intuitively based on the triggering event.
You may perceive things through hearing as if you were standing at that Location for the next 30 minutes. You must maintain Concentration to keep up the effect. You cannot perceive anything at your physical location while the effect is active.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The witch knows bad things happen to bad people. By bringing attention to a karmic imbalance, she can hurry it along, causing her target's bad luck to catch up with them. The target finds themselves suffering injuries due to freakishly bad luck until they cleanse themselves or perish.
Exert your Mind and spend one minute. Select a Living target within 25 feet. This Effect cannot be used unless the target deserves it. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.
If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:
The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by bathing fully in clear running water.
This Effect is not obvious, and the only sign you are using an Effect is you staring at the target, speaking calmly. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.