You’ve weaved so many lies in your life that it’s impossible to separate fact from fiction.
Everything you say sounds like lawyer/politician bs, strung together by vague anecdotes, dubious facts and statistics, and heart-wrenching stories.
Granted, you know that everyone’s playing the same game as you. Hard to trust anybody nowadays; too many opportunists in the world, you know?
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: you must roll Self-Control to trust your life to someone else..
You also gain the following effects:
May 9, 2025, 7:16 a.m. - Improvement Cost: 4. Added Enhancements: No Choice But To Stan, Come Again?
River is so non-judgemental, he’s impossible to hate. He slips into any social situation with ease.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
While wielding the Glass Eye, Grace's senses are VASTLY enhanced, seeing the warmth of the living, penetrating all darkness, & doing so up to two miles away.
Jeremy's greed is also carried over with the eye, & Grace finds it easy to find hidden valuables like a little magpie.
You gain the following benefits as long as you are wearing this Artifact.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
Aí bandidagem! Virei hobgoblin!
You gain the following benefits at all times.
You are permanently and visibly transformed: red skin hobgoblin. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
Whenever Echo is engaged in a battle with a shotgun, you can almost feel the piercing coldness from his eyes despite not being able to see them.
You gain the following benefits as long as engaged in combat with American manafactured weapons.
+2 dice to all American manafactured weapons rolls.
You also gain the following effects:
A shadow seems to follow you, and when you strike, it is as though another hand guides your own.
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
Possession of this Power grants the following Trauma at all times: Antichrist: You believe you are the chosen agent of Lucifer, sent to gather the broken and the damned and shatter the false kingdoms of Man. Roll self control whenever you must act in a way or believe a thing that contradicts this delusion.
You also gain the following effects:
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects: