Jei's soul burns greatly, allowing his average appearing body to exceed that which would be considered average or normal to others.
You gain the following benefits as long as you have your Soul arm tattoos.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
While wearing the bracelet one doesn't need to eat drink or breathe unless they want to. By stretching the bracelet around themselves they can surround themselves in a rubbery blue protective cocoon.
You gain the following benefits as long as you are wearing this Artifact.
You no longer require any food, water, or air in order to survive.
You can suspend all requirements for life by entering an inanimate state. You can remain in this state for up to 2 months, and are effectively Incapacitated while Hibernating. Entering and Exiting takes one minute, during which you cannot act. While Hibernating, you are wrapped in a protective shell. You take a maximum of 1 damage from any attack and are impervious to environmental conditions.
Jack looks at you and smiles charmingly, his eyes twinkling, and you forget exactly what you were thinking about. His words are just so interesting, and he's obviously such an honest and well-meaning person... gosh, and so good-looking, too!
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: he cannot lie and must keep any promises he makes and must roll self-control to avoid smashing any mirrored surface he sees,.
You also gain the following effects:
You are a jack of all trades, if you really try you can be skilled in almost any field of expertise however you cannot surpass someone who was specialised in that area
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
With the constant contracts to where he risks literal life and limb is giving him a good flashback to when he crawled through hell and fought in the war, having survived turmoil and pain as he was handee many bad cards in his time to tortured, stabbing, shot, and various near death situations he believes pain is more of a friend than and enemy and embraces it to fuel his goals. Using items of his past to constantly remind of the pain and what of it.
You gain the following benefits at all times. You must actively and obviously be using World War 2 Memorabilia to gain the benefits of this Effect.
Your Body and Mind Penalties are reduced to 0.
Zayir stares through the sights of his gun.
You gain the following benefits as long as engaged in combat with firearms.
+2 dice to all firearms rolls.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: