Kane analyzes his opponents carefully to build his strategy around them. Honing this skill to a supernatural degree has given him a supernatural sense of his opponents weaknesses.
Spend 2 Actions. Select a Sapient target within 20 feet. At the end of your investigation, roll Brawn + Alertness at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
Years in the lab have honed your analytical skills! When you have a sample of blood, you can hand it to us and we’ll find them :D
They won’t see anything, but probing their mind without being noticed is quite tough, so we might have to leave without finding anything :<
We'll write it down into your notebook for you too! Oh, don't worry. We won't need a pen, hahaha...
If they are in relatively close proximity, you can always just write your observations. Maybe something will stick out to you!
Exert your Mind and spend a minute. Select a Sapient target within arm's reach. You may select a target at any range if you use up a Blood Sample (either fresh or dry) of the target. You must actively and obviously use a notebook to activate this Effect. At the end of your investigation, roll Intellect + Investigation at Difficulty 6. The target resists by rolling Body at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
By reciting/ whispering an intricate prayer only known to Archangels, a book containing the sins of every creature on the planet appears in his hands, and magically flips to the page. Cham's eyes turn white, as he instantly relives the targets worst recent sins, and whether it was of free will. Unfortunately, the process is traumatic, usually leaving him rattled, at best as the book vanishes.
Exert your Mind and spend three Actions performing the following ritual: Its an intricate prayer in an angelic language not meant for human ears... Select a Sapient target within 20 feet. This Effect cannot be used unless Alternate Form. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Make a Trauma roll when you activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
white and blue light spills out of the pages as angelic voices chant in Hebrew, the target's spirit is examined
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is angelic light reveals the information to all and made publicly available.
You cannot investigate the same target more than once per day.
As the ability takes effect, words about the target's weaknesses start floating around the target. When the target leaves, he will leave floating numbers telling how long ago the target were there. (This can only be seen by the user)
Exert your Mind and spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The user must establish eye contact or maintain physical touch with the subject, thus facilitating a psychic link. This link is then nurtured through intense concentration, and the telepath delves into the mental realm of the target, navigating through layers of thoughts and emotions.
Exert your Mind and spend a minute to activate. Select a Sapient target within arm's reach. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.