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You gain the following benefits as long as you are engaged in combat with swords.
+2 dice to all rolls with swords. You may Defend against firearm attacks from any range using swords.
You also gain the following effects:
Orlando has tuned her senses to see the souls of the people around her.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
After an incident involving an alchemist performing experiments on zem, Kitty sees much of the space around zem all the time. An unstable anchor.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Phobia of Needles.
You also gain the following effects:
Zhao's body is a patchwork of high-end chrome and artificial flesh, a testament to the extremes of experimentation he conducted on himself since the acquisition of source. Matte-black carbon fiber plates interlock seamlessly with patches of synth-skin, creating a topography of man and machine. Quantum processors enhance his psyche and speed of thought, while a spiderweb of subdermal wiring pulses beneath translucent sections of his skin, glowing a faint neon blue when he's jacked in. Sleek, retractable mono-filament whips are housed in his forearms, while his fingers end in titanium-alloy tips that can interface with any port or lock. A low hum emanates from his chest, where a military-grade cardio-booster keeps his system overclocked: his legs are a marvel of cybernetic engineering, with high-tensile synthetic muscles and bone-lace reinforcements allowing for bursts of superhuman speed. The freshly enhanced shadow is as much at home in under the spotlight as in the back alleys and filthy underpasses of the world.
You gain the following benefits at all times.
You are permanently and visibly transformed: cybernetically-enhanced assassin. You are considered to be a Sapient, Living Computer when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Your body is adapted to running. You receive +3 dice on non-attack rolls related to running.
Your appendages have 30 feet of reach.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by Electricity is increased by 2.
Riggy picks up the opponent and slams them hard into the ground, sometimes following to continue the beatdown.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Unleashes a flurry of attacks in a quick succession.
You gain the following benefits as long as you are engaged in combat with edge based weapons.
Your attacks with edge based weapons deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
Possession of this Power grants the following Trauma at all times: Delusion that knives are more lethal than guns.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects: