Abstract Composition Sweetie, you're perfect just the way you are. ...Just lemme photoshop you a lil'.

2
The power to transform the bodies of others.
Used by Luciole Garnychelis, Created by Cryst0lline.
(This Effect is obviously Alien when used. When activating this Effect, it is obvious you are interacting with the target. )

Drawing in the air with her fingers, Luciole traces along the target's form. Then, she adds her own... creative adjustments to them. She imagines how she'd erase an eye or a limb, how she'd redraw their features to make them just that bit more uncanny. Her hands move accordingly, and she thinks she's making a masterpiece. The world is her canvas, and you are her latest painting.

On painting:
It's therapeutic! It's calming! Art can be so many things at once yet nothing at all. It's what you make of it. It's what I say it is. You are what I say you are. You're such a perfect little piece of art... but my prof would always say, "Kill your darlings. 'Ruin' your art and learn to let go." We're letting go of you. Are you happy now?

On technique:
Luciole can never forget the contours. She can never forget the contours of everyone she's ever loved, and that's... E V E R Y O N E . It's only natural that it's the first thing she traces of you, and it's the first thing she'll try to sabotage. She has an image of you in her mind that she traces and cuts at, chipping you away like her painstaking sculpture. Hey, at least you're not getting an unstabilized injury with this. If you're suddenly missing a limb, it just means you have a stump where your hand was supposed to be. Luciole isn't going to waste time drawing all the gorey details.

On abstract art:
She likes unsettling things - was it not clear before? It's not that she dreams of repainting real humans on the daily, but the thought has crossed her mind before. Now she's free to reinterpret bodies as she pleases - no more nonsense about anatomy and drawing style, this is just real life with a cherry on top.

On the horrible things she could do:
Are you curious enough to peek this far? Well, here's a little secret. Luciole isn't perfect at drawing. No one can be, especially not in three seconds.
Chances are,
- You've been disfigured because she tried to redraw your face and failed miserably. Why is your eye where your mouth is supposed to be?
- You're getting chronic ankle instability because she redrew your legs too thin to support the rest of you.
- You're getting missing fingers because she can't draw fingers.
- You're getting tongueless because she erased it and forgot to put it back.
- You're getting wheezing because she's drawn your neck too thin and there's no space for your airways.
- You're missing a limb because she erased it thinking you wouldn't need it.
- You've got a traumatic brain injury because she sneezed and accidentally drew a dent in your head.
- You've got narcolepsy because she drew Z's everywhere.
- You've been skinned because she erased your outer layer. She's a media artist, she draws with multiple layers.

On range:
Luciole has to be able to see you, including the part of you that she is trying to redraw. If you have your head turned away from her, she can't scribble on your face. Hey, why don't you come closer? :)

On healing:
Art is a very transient thing to Luciole. It'll fade over time, but it's okay. She'll make something even better next time, just you wait.


Spend an Action. Select a Living target within 45 feet. Roll Dexterity + Occult at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.

If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:

  1. A Minor Battle Scar E.g. an aesthetic-only body modification (a disfigured face, a pig's tail), impacted hand or foot, or vocal changes that complicate communication
  2. A Major Battle Scar E.g. a disabled/removed hand or foot, an inability to speak, an impacted major sense, removal of a minor sense, impacted movement.
  3. A Severe Battle Scar E.g. a disabled/removed arm or leg, deafness, aesthetic changes that are nearly impossible to conceal.
  4. An Extreme Battle Scar E.g. removal/disabling both hands or both legs, blindness, a full-body deformation that leaves the target humanoid but makes it difficult to use clothes, vehicles, and equipment designed for humans.
Refer to the stock Battle Scars on the Character Sheet for specific systems.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.

Your alteration "heals" over the course of the next month, after which it is fully cured.

  • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
  • You may opt to inflict a Battle Scar that is less severe than what your Outcome allows.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Power Gifts

You gain the following benefits as long as engaged in combat with crossbows.

You receive +2 dice to all rolls using crossbows. Reloading is considered a Free Action.

You also gain the following effects:

  • Payload: Your projectiles can carry a payload of up to 3 lbs without a penalty.
  • Pin Down: If your attack hits a target near a wall or a floor, the projectile pierces through them, pinning them to the wall or floor. Unpinning oneself quickly will increase the relevant Injury’s Severity by 1.

You gain the following benefits as long as engaged in combat with Pistols.

+2 dice to all Pistols rolls.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Curve the Bullet: You suffer no penalties for attacking targets behind cover.
  • Finesse: When Attacking a single being, you may limit the Severity of any Injury you inflict or determine a maximum Wound Level, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.
  • I Shoot with my Mind: You may Exert your Mind to fire a shot completely blind without penalty.

Exert your Mind and spend an Action. Select a target within 50 feet. Roll Intellect + Medicine Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

If the Contested Outcome is positive, the target takes that much Damage plus 2.

You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.

Finesse: When Attacking a single being, you may limit the Severity of any Injury you inflict or determine a maximum Wound Level, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.

The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.

Possession of this Power grants the following Trauma at all times: Technical Pacifist: you must make a self control roll to leave a wound you created unstabilized or deliver a killing blow.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of Effect. There must be no substantial obstructions between you and your target.

You gain the following benefits at all times.

Any Injury you receive from a source other than Silver heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.

As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.

Once an Injury has been reduced in Severity by two levels, it no longer benefits from this effect and instead heals as normal.

Injuries you receive from Silver are increased in Severity by 1.

  • The increase in Injury Severity stacks with any similar effects, such as the Vulnerable drawback on Inhuman Physiology.

Exert your Mind and spend 10 minutes. Select a Object within arm's reach that is no larger than an SUV. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Brawn + Crafts at Difficulty 6.

If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Power Gifts

You gain the following benefits at all times.

If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated

If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

Exert your Mind and spend an Action.

Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.

  • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
  • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.

Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.

  • Armor recharging happens automatically and does not require an Action.
  • This Effect’s Armor rating cannot be increased by any other Effects.
  • When shredded, it returns to full potency in one hour.

Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you are speaking to multiple people and the target is listening.

You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.

The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.

This Effect is not obvious, and the only sign you are using an Effect is your left hand making a fist. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.

  • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
  • Generally you cannot communicate with Contractors who are not in a Contract with you.
  • You can target yourself if you qualify as a valid target by the other requirements.

Exert your Mind and spend an Action.

You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.

While in this form, you can squeeze through any gap that is not water-tight.

Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.

You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.

You have access to your Powers while transformed.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • The Severity-limiting effect from Squish does not stack with the Enhancement Tough from Mythic Brawn.