Afflicted by a mysterious strand of shark zoanthropy, Grace leverages her newfound instincts in tandem with her already extraordinary detective skills. Whenever she focuses on these abilities, the color in her eyes shimmer and shift like a moving tidal wave.
You gain the following benefits as long as you have your piercing, ocean-blue eyes.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Never Ending Pursuit: Your body burns significantly more energy while awake, and thus requires constant movement to intake oxygen. While you are conscious, anytime you are not actively moving in a direction, you are considered to be holding your breath (see breathing rules) and will suffocate if you are immobile for too long.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
He opens you up and he knows exactly what he's looking at. He's hacking away at your organs and before you know it your stitched back up and you can move better than you can before.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
A visible gold ring with a eery green stone. Around the stone the gold takes form of the wings of a dove.
You gain the following benefits as long as Needs to concentrate for 10s so the artefact can take full effect. Failing to concentrate for 10s means absolute failure of the artefact and you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
applies invisible field that doesn't allow bullets and shrapnel through
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which only reduces damage taken from bullets and shrapnel. Any armor piercing effects from bullets and shrapnel are ignored. Armor from multiple sources does not stack.
You may transfer your Armor to another target within 30 feet once per Round as a Free Action. You may transfer it back to yourself at any range.
Your Armor cannot be destroyed or shredded, and it always provides a minimum of 2 Armor regardless of any Armor penetration. Your Armor cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
With their leathery flesh, dense musculature, & rugged constitution, Ghouls are invariably stronger than humans. Specifically, they are far more robust, withstanding injuries that would kill a man outright with ease.
You gain the following benefits at all times.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
Rhythmic, you dodge and weave past the mob. Untargetable. Unstoppable. You switch it up before they can lock on, and begin the game again. Never the same interval. Always shifting, always changing. A flawless dance punctuated by the harmless incapacitation of one of their number, until none are left.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using hand wraps to gain the benefits of this Effect.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).