When Transforming he will take out a coin and flip it and in a glimpse of a moment all see that his outfit changes he became a men of the green a Leprechaun.
Exert your Mind and spend a Quick Action. You must use up Gold Coin in order to activate this Effect.
You transform into Leprechaun for 30 minutes. You have access to all of your Powers while you are Leprechaun, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, and your Perception is increased by 2. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: A Green Suit with matching head and Cane (Suit work as Kefla Armor) also a green Revolver in his Hand
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Oniomanie.
If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.
Joe Beastly's muscles BULGES and enlarges itself tearing off his shirt (only his shirt). His limbs rapidly grows, extending his height to 8ft. At the same time, thick primal body hair bursts out of Joe's skin, covering him all over. Turning Joe into Bigfoot.
Stronger than any other apes in nature. Standing at 8ft tall and upright like a human, this creature is a mountain of matted hair and massive muscles. It's limbs are like massive girthy tree trunks, longer than even Shaq's, and capable of violently pummeling any factory worker or security guards that gets in it's way. It's feet is also distinctively massive, everywhere he steps it is his calling card. Yet despite it's sheer size and power, it is also extremely illusive. Able to slip out at just the right moment to avoid detection and/or capture.
Exert your Mind and spend an Action.
You transform into bigfoot for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (excluding Artifacts and Consumables, which you can use), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
His suit is more than fabric. It is a stage, a twisted funhouse of impossible storage. He reaches inside, past the seams of reality, and pulls out whatever his act demands. Balloons, blades, or horrors best left unseen. There is always room for one more surprise.
Exert your Mind and spend 1 minute. You must actively and obviously use Clown suit to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Charisma + Influence to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
Ryouka's hate for cursed along with his personal vow to extinguish them had manifested into an ability that allows him to detect cursed beings.
When activated it is clear this ability may have been an ancient hereditary treasure that had laid dormant for generations as clear and deep markings ingrave themselves bellow and around the eyes.
Exert your Mind and spend an Action.
You automatically detect all undead within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no undead targets are within 50 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
A little buddy made from whatever Digby can find laying around.
Exert your Mind and spend an Action. You must use up Trash the size of the minion in order to activate this Effect.
Summon a single Non-Sapient, Animate ________ at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one active at a time.
Teef
Exert your Mind and spend an Action to activate.
You transform into Giant Rat for 3 minutes. You have access to all of your Powers while you are Giant Rat, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
The aquamancer has internal reserves of water that they may call upon when needed, and it will gush out of the pores in their skin wherever it is directed.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store units of water in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).