Luciole has plenty of experience being around a mob of people who could reach out towards her at any time. For better or worse her first instinct is to shrink away - it's a slight to those who try, but she's better safe than sorry. Such is the life of one who walks on thin ice trying not to hurt the Order's pride...
She'd much rather not be seen at all, but this will have to do.
On touch:
I hug my plushies all the time. That's enough! If it was anyone else, I wouldn't know what to do. Holding hands is already a very big thing - are they going to come after me for that? Touch between people is a very intimate thing - it's just not right if it's not between people who share blood or... what's it called... a "matrimonial bond". Y'know, I don't think I'll ever get married - it just seems like a big hassle, and for what? If you really loved someone you wouldn't need a grand gesture to show it. I love my stuffed animals. At least they like me back. They've stayed.
On mobs:
It happens all the time - so many people who stare down at me (it's not that hard, I'm not very tall) and threaten to take things away and whatnot... it's honestly gotten dull at this point, but it doesn't make them any less- well, interesting. I say interesting, but those in the field know what "interesting" really entails - if we've got actual thoughts on an artwork, one word could never express it all. What if I said it was thrilling? It sends shivers through my heart and it's buzzing like a dozen bugs have started to electrify it, I feel so alive that I can't stand still, my mind splits and rejoins and I can't tell which one is myself (but we are all Luciole, it's clear by now).
On the Order:
That was my Family! Probably still is, I can't just erase the fact with a few words and thoughts. It's not on me to decide because I haven't reached that prestige yet. They watch over me. In return I must watch over those I love. I love everyone so I must watch them all. Do I want to have the choice? (How much do I want?) Well...
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Wheezing.
You also gain the following effects:
There are no visible effects of this power- it simply appears as though Jericho moves faster than a regular person. In fact, it appears as though they move faster than anyone should- just enough to be creepy.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
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You gain the following benefits as long as you have your asdf.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: asdf.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The user permanently has their reflexes and reaction time heightened by drawing upon the power of Erebus, the god of shadows and darkness.
The user invokes the power of the dark arts, permanently shrouding themselves in a very subtle veil of shadow. This shadowy aura enhances their speed and reaction time, their movements may seem to blur or flicker. The air around them feels colder, and subtle, dark streaks trail behind their rapid movements. To onlookers, the user appears to move in a fluid, almost surreal manner, as if time itself bends around them.
You gain the following benefits at all times.
Your Dexterity rating is increased by 2. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Unusual Presentation.
Possession of this Power grants the following Trauma at all times: Compulsive Liar.
You also gain the following effects:
Balance is key when it comes to survival. Walking on slanted land, clambering through the fetid lands of Eden; when in doubt, being fast will keep you alive before being strong or charming. Whenever Wicket has to climb or walk along edges, it always seems like he keeps his balance. He seems light on his feet, faster than most too.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Morgan is a aspiring champion in the classical Irish sense - a Hero, who can perform superhuman feats - her wild red tresses coil & wind as she does so - if her hair is cut short, the Geas is broken & her power is limited.
You gain the following benefits as long as you have your red hair.
Your Dexterity rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Geas: Dancing.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).