You chase each bond after bond like it's all you'd ever want, not knowing it was always meant to be fleeting. The beauty of life and serendipity escapes you as you insist on pinning the red string of fate upon each and every milestone.
Now, it has made it to your gifts as well. They are tethered to you by what may be an invisible string, and eventually you are bound to be connected to so many that you become a network of promises. The visuals remind you of an evidence board, beautiful in its ordered chaos, soon to be smothered in red.
This item has been promised to you. Do not let anyone take it away.
Never again.
On the red string:
Koriol, ever the artist, weaves in crimson strings. They wrap around and through the artifact, pinned down in the same manner that one would install 10 locks on a door. He's slipping. He needs a safety net. This will have to do. Soon enough the strings appear to vanish, but deep down we all know... it was meant to be.
This Artifact cannot be broken. If this Artifact is lost and in no one elseโs possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within armโs reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is in no one elseโs possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
The angel uses its body as a blank canvas for upgrades of all sorts into her mechanical parts. She is able to modify her extremities and organs in such a way it can augment her abilities in combat, making her the perfect battle machine.
You gain the following benefits at all times.
You are permanently and visibly transformed: Mechanical angel. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.
You may make a +2 Weapon Damage light beams attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
In a gory, almost supernatural display of medical expertise, you cut and mend flesh as if it were nothing, using the brutal methods of the chainsaw and the refined art of the scalpel you manage to seal up even the most painful injuries.
You gain the following benefits as long as Your Cybernetic Arm (See: The Doctor's Hand) is currently active and switched on.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
Mariana heals herself
You gain the following benefits at all times.
Any Injury you receive from a source other than Weapons orginating from the ocean heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Injuries you receive from Weapons orginating from the ocean are increased in Severity by 1.
A dark, incomplete halo forms around the user's head in the shape of a dark crown, assisting with fortifying their soul, taking away most mental anguish and taking it to the abyss' endless maw.
You gain the following benefits as long as you are wearing this Artifact.
You get +4 dice to any Mind resistance rolls you make. You also gain the following effects:
When Nikki puts her mind to something, she is hard to sway.
You gain the following benefits as long as your Stop When I'm Dead power is activated.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you donโt die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: