Eden scars from Cyber Genesis Begin to open up and those that are paying Attention will notice that the smart bugs and animals begin to run and the small plants immediately begin to decay as the field around him begins to mimic the same field that gave him his health scare.
(If possible, I’d like the radiation to mimic the effects of the extraordinary machine)
As the Zone covers more and more ground. Anything caught inside of it that does manage to stay alive is immediately hit with the sound of an engine or nuclear reactor running at full blast not allowing you to hear anything.
Basically, ever since Eden’s brush with cancer and his hazard surgery to try to fix said cancer His body has been changing more and more. The surgery initially restrained the effects and made him more resistant to radiation, but once the disease was “Cured” Or at least the harmful symptoms disappeared. He started to notice that his body physiology began to change more and more in the cybernetics he put into himself after the surgery began to evolve, as if they were alive. This development is his body. Airing out overflowing radiation that it produces
Increase your sacrificial Injury's Severity by 1 and spend an Action.
You create a hemispherical dome of radiation originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. While active, you are always fully affected by your zone as if you were standing in it. The area inside your zone is affected in any number of the following ways:
Any time someone leaves your zone, they remain affected by your Zone Effects for an additional 3 Rounds as if they were still within the zone.
Your zone blends with the environment, seeming to arise naturally from local effects. Observers who roll Perception + Alertness and achieve an Outcome 4 or higher notice that it is unnatural.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The sound of rain drowns out all sound as dark gray droplets start to slick the ground. Cigarette smoke wafts through the air, assaulting the senses and making maintaining composure next to impossible. The world around the detective has become identical to that of a cheesy Noir film, with all of the common tropes to boot.
A last ditch effort in which Frank lets loose a sudden burst of imbued energy from his body, coating the nearby world in the same monochrome shades that paint his form.
Exert your Mind and spend an Action.
You create a hemispherical dome of Film Noir tropes originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in any number of the following ways:
You may only use this Effect once per day.
The Ninja always prepares a few smoke bombs ahead of time to get out of sticky situations. They can fill a room with smoke in an instant and last long enough for the Ninja to make an escape or find an opening for attack.
Spend an Action and use up this charcoal.
You create a hemispherical dome of smoke originating at your Location, with a radius of 20 feet. and lasting for 5 minutes. The area inside your zone is affected in the following ways:
You may end this Effect prematurely as a Free Action.
Kitty can extrude a powerful aura of force, affecting creature's abilities to cast spells.
Exert your Mind and spend an Action. You must actively and obviously use a prism to activate this Effect.
You create a hemispherical dome of oppressive gravitational force originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
Any time someone leaves your zone, they remain affected by your Zone Effects for an additional 3 Rounds as if they were still within the zone.
You may only use this Effect once per day.
The final boss lets out an enraged scream that seems to reverberate with hundreds of voices alongside his own, turning the very environment around him ashen and intensely hot.
Exert your Mind and spend an Action.
You create a hemispherical dome of ashy air and molten, rocky ground originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see your eyes turn red as you channel the enraged screams of all those you've wronged.
You may only use this Effect once per day.
Sebastian splashes out a waterskin, before he coils up around himself, before expanding rapidly, sending out a wave of dark wave of water all around him, releasing a burst of fae magic and making the area around him become a mimicry of the deepest part of the sea.
the area is as dark as the deep sea, and light has equal difficulty passing through it as it does in the actual deep, those within who are not built to handle the crushing pressure of the deep sea slowly get compressed by the sheer weight of the water around them.
Sebastian, of course, being adapted to this environment, finds it rather comfortable.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up water skin in order to activate this Effect.
You create a hemispherical dome of Deep Sea originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in the following ways: