Johnny pulls out a small, smooth metal box the size of a Rubik's cube which he keeps in his toolbelt. After pressing a small red button and tossing the box up it begins rapidly expanding and shifting until it splits into up to 3 mechanical automatons. These Lil' Automatons are 1.5 meters tall are made up of cubes and rods giving them the appearance of a toy robot. On their foreheads the have a corresponding number between 1 and 3 differentiating them from each other. They make cute beeps, boops and whirring noises (Bastion from Overwatch as a reference) as they act and when they accept a command they give a small salute.
Feeling lonely at work and putting his newfound powers and crafting capabilities to use, Johnny created the Hydraulic Automaton Nemesis Destroyer Squad or H.A.N.D.S for short. Fearing being outnumbered on contracts, Johnny took matters into his own hands and created 3 robot buddies to aid him on his missions named Sprocket (1), Ratchet (2) and Torque (3). Harnessing the pocket dimension he uses to craft items out of thin air he was able to create a small box capable of summoning his Lil' helpers but with only enough fuel to last them for a couple hours, at which point they power down and crumble away into dust.
Use up this Box and spend an Action.
Summon up to 3 Non-Sapient, Animate Lil' Automaton at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give.
The brain slug emits a viscus slime around an injury in efforts to heal it, though the slug's occult nature may accidentally exasperate the injury
Exert your Mind and spend 1 minute. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you worsens injury. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
As the gauntlet starts to glow white As steam radiates out. And with a snap of there fingers a cone of white hexagons covers them from the the attacks of his foes.
Exert your Mind (unless you win a coin flip) and spend an Action or Reaction. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next (Outcome +4) Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
As I snap my fingers my shadow starts to deform and rise up to create a shadowy humanoid being with crimson red eyes a body covered in thick black wisp of shadows. it communicates in shadow puppets images.
Everyone call me a demon but I am your protector. As you lay there helpless conscious of you Surroundings paralyzed. I watch over you. I have always been by you I know you as much as you know yourself. I am your shadow
Exert your Mind and spend one minute.
Summon a single shade at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
I manipulate reality to create minions from reflective surfaces.
If a solid, it distorts and warps, expanding until 7 ft tall and into the form of a Wiendgo.
If a liquid, a pint of that liquid is required to create the body of the Wiendgo. The process is similar to that of using a solid surface as fuel.
In either case, the fuel is used up to make the body of the summoned minion.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up reflective surfaces (i.e. mirror, window, phone screen, reflective metal, 1 pint of water) in order to activate this Effect.
Summon a single Wiendgo at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The fuel used for the activation of this gift will warp and distort, expanding until 7 ft tall and into the form of a Wiendgo.
Possession of this Power grants the following Trauma at all times: Delusion of Grandeur and Short Fuse.
Jimmy is able to swiftly produce weaponaries and other items out of thin air. Due to this power's unregistered status, Jimmy would as a red herring, pretend to pull these items out of his satchel or from inside his jacket.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
The magician dons an unusual piece of clothing and immediately shifts their appearance to be completely different! However, they must reveal their true identity before they can cast any more spells.
Exert your Mind and spend 2 Actions. You must actively and obviously use a piece of clothing you wouldn't normally wear to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The vampire sucks a copious amount of blood from a human and replenishes their own cursed flesh.
Exert your Mind and spend 1 minute. This Effect cannot be used unless you drink blood directly from a human until it injures them. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
If your Outcome is greater than the Severity of the Injury you were attempting to treat, you may apply any excess Outcome to other Injuries on yourself.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you drink blood directly from the vein.