Ajax knows the beauty and majesty of his Mother's work quiet well. He has always wished more people could appreciate her, and with his new ability he can ensure they witness the wonders of Nature and experience it's beauty for themselves. By connecting their heart with Nature's essence Ajax can fill their mind with visions and fill their body with power, allowing him to provide blessings. He gives these in the hopes that they will inspire those who bear them to spread word of Nature's beauty and power.
List of possible Augments
Augment: Balm of the Forest (+2 dice to stabilizing injuries)
Augment: Call of the Wild You have access to the functionality of a smartphone at all times
Exert your Mind and spend 30 minutes. Select a Living target within arm's reach. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see reaches into his targets chest and pulls a still beating replica of their heart out of their chest. Ajax will eat the heart and anyone watching will feel as if their heart is being eaten too..
Liv sets up a ritual, then binds a lesser nonphysical demon to the target, allowing it to achieve a specific effect. The ritual takes 30 minutes to setup and execute, and requires bringing out a demon bound harshly by ethereal chains with sharp spikes. The demon radiates a feeling of wrongness.
Liv can dismiss a demon previously bound at any time.
Liv does a ritual with a non-physical demon to gain minor benefits from them for herself or others
Exert your Mind and spend 30 minutes. Select a Living target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you The demon breaks free, and attacks Liv, taking a piece of her (Major Battle Scar). The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see non corporeal demon radiating an aura of malice and wrongness.
As Aiden goes to 'Improve' their target, he would first put them under with anesthesia. Aiden would then begin to cut out the body part he is replace and then take out a prepared implant as he goes to connect it to the body, before closing the wound up, almost like nothing was there.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Through the reflective surface, Nathan invites a specific damned spirit, commonly with an offerring of some sort, bearing the appalling appearance of their particular death, squirming into his body, gifting his reflection a misshapen conjoined ghost which lends its capabilities.
The possessor of the spirit can always see their disturbing form reflected.
Spirit possession is practiced by spirit mediums, which has a deity who is invited to take over the their body, granting noticeable alterations to the practitioner. This capability stems from the nature of the mediums, who if compared to vessels are unfilled unlike most adults. This grants them space that deities can occupy.
Nathan cannot do that, he does not have the reach to even commune with a deity, let alone invite their presence but with part of his hun as a reflection, he can replicate some aspects of this effect, calling upon the dead, or even only parts of them. After the occupation is complete, then the real work can be done, transference.
Exert your Mind and spend an Action. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
By transplanting a body part from an Alien being, you can grant an intrinsic Effect from that part to the subject. Its power level should be limited to one Gift Point or less.
The augmentations you provide are not outwardly visible nor obvious.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the forming of the terrible lingering spirit.
May focuses inward, and her skin shifts and move. Her limbs shift and shorten. Muscles move like snakes under her skin. Sometimes a slight cracking can be heard as her bones break.
Her body remakes itself with her will, becoming what May wishes for it to be.
Exert your Mind and spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
in a hurry, filling in soon
Harnessing concepts and metaphor magically, mostly ink, Zoe makes certain capabilities inherently possible in her own body.
The first thing she learned with this is how to cause what looks like ink to rise from her skin, through clothes if necessary. This ink is a connection to a space outside of space, when she pushes an object against it the ink envelops it and then sinks and vanishes. She likes to refer to this as Hammerspace.
Next, armor, when preventing injury completely shows as a splash of the same temporary "ink" but when the armor is bypassed, her skin looks papery and torn around any injury.
Her implanted tool is a functioning metaphor of a smartphone, which she can choose to have display in her field of vision (either HUD or an illusory phone), optionally have sound only she can hear or "speakerphone",
(cont)
Exert your Mind and spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
You may end this Effect prematurely as a Free Action.
Your alteration "heals" over the course of the next month, after which it is fully cured.
The mutant has gained some control over their genetic instability, allowing them to trigger a mutation at will. When the need arises, their flesh warps and twists, and a new mutation manifests that is suited to whatever obstacle the mutant happens to be facing at the time.
Spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Who wouldn't want one of the mad scientist's famous implants? All it takes is a little time and a few terrifying experiments, and you too could be a better you!
Warning: not fully tested on humans. Risk of dry mouth, upset stomach, or lost limbs. Do not consult your doctor before signing the liability release.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you cause a major Battle Scar instead of an augmentation. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.