The Vampire takes hold of a helpless victim's vitality from range, visible as a red string appearing taught in her hand leading back to her victim, and uses a sharp edge to cut it free it from them.
Blood and viscera whips across the air, compressing and forming into a small red crystal sphere in her hand which it crunches between its teeth to complete the transfer. Upon doing so, its wounds and scars vanish and its victim is left to bear them, most likely dying in the process.
Melody Waters was a beautiful young woman with brilliant white hair and warm hazel eyes. She was murdered in an alleyway, helpless to so much as scream, and from her death was made Lorelei.
Melody's fate was cut off unfairly by the vampire Vasquez's fangs in her neck. Her hopes and dreams nothing but sustenance.
Exert your Mind and spend an Action. Select a Sapient target within 80 feet. This Effect cannot be used unless the target has blood in their body. You must actively and obviously use a bladed weapon to activate this Effect. When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar. Your target may Resist to cancel the transfer.
You may choose one each of as many things as you like from the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see tear blood and viscera from their form to be consumed.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
All targets merge together in an unholy mass that bulges and writhes before splitting back apart with the injuries/damage transferred.
Exert your Mind and spend an Action. Select two Sapient targets within arm's reach. If a target does not consent to the transfer, you must roll Perception+Influence at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer between your two targets:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see All bodies merge together in an unholy mass before splitting back apart.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Len holds her scythe and rubs a finger along it. Mist swirls around and over it, and over the body on the brink of death before her.
Spectral hands reach out from the ground and take hold of the figure, then start ripping at them, pulling spectral bits of their body into the ground.
Mist swirls around Len's injuries, and her flesh and mind are rejuvenated.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. This Effect cannot be used unless One Target is incapacitated by injuries, and killed by the use of this power. You must actively and obviously use Scythe firearm to activate this Effect. Your target may Resist to cancel the transfer.
You may choose one each of as many things as you like from the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Spectral hands reach up from the ground taking the offered target tearing at them, and killing them.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Activating this artifact causes the wielder to tear off the flesh and blood from the target and recipient and swaps them, as the flesh and blood settles into place with the new hosts.
Tormented from her curse of lycanthropy, Seraphine designed an artifact that she hoped could give away her curse and finally give her tormented soul freedom. Much to her frustration and relief, the curse would not leave her.
Exert your Mind and spend an Action. Select two Sapient targets within arm's reach. If a target does not consent to the transfer, you must roll Brawn+Melee at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose a single instance of one of the following to transfer between your two targets:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see flesh and ichor being forcefully ripped and placed onto the target with their flesh replacing the lost flesh from the caster.
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
Riding the Ferry down the river Styx is a good time to think over your life, and throw off your mental shackles.
Exert your Mind to activate. Select a Living or Animate target within arm's reach. This Effect cannot be used unless the petient does nothing but travel down a river in the Ferry while sharing their trauma.. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired.
After the full treatment time has elapsed, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
When activated, Xander's eyes roll whites & a vibration can be felt in the teeth of anyone nearby. Transmitting injuries or insanity through the principle of Contagion, where like calls to like. This biofeedback process can transmit traumas & even wounds through psychosomatic transmission - this process is a gross example of the more horrific aspect of volatile psychic powers, as the life force is visibly drained.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. If a target does not consent to the transfer, you must roll Cha + Influence at Difficulty 6 to use the effect on them. They can resist by rolling either Body or Mind at Difficulty 6, depending on what you are attempting to transfer to them.
You may choose one each of as many things as you like from the following to transfer from your target to yourself, or from yourself to them:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see bio-electric lightning explodes from Xander's remaining eye & mouth, accompanied by swirling auras around both himself & the target, visibly withering the recipient.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
The mystic channels and communes directly with another person's spirit, allowing the two of them to freely exchange both physical and mental wounds between each other.
Exert your Mind and spend an Action. Select a Sapient target within arm's reach. Your target may Resist to cancel the transfer.
You may choose a single instance of one of the following to transfer from your target to yourself, or from yourself to them:
Whenever you transfer an Injury, it's Severity increases by 1. Whenever you transfer Mind damage or Traumas, the recipient takes an additional Mind damage.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.