Forged over the course of three years from iron formed in the cosmos, then quenched in the blood of the phoenix, this blade is capable of mystical properties.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
When Quinn uses their axe, it shoots out with mechanical whirring. The handle now has obvious sections where the axe can collapse back into its original state. When extended, the axe is fairly bendy, looking almost comical when used. When Quinn pins with their axe, the yellow glow surrounding the axe increases in strength.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The scythe constantly exudes an invisible, yet ominous presence from it’s edge, and wounds it leaves become accursed with a black mist-like energy that destabilizes the wound.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The shield has become more than what once was; becoming the very item that both serves to protect, but also to serve those that the cared for.
This Artifact can be used as a thrusting sword. It is roughly at least twice as large as a thrusting sword and cannot be concealed on your person or disassembled for storage.
Attack by rolling Ninja + Melee, Difficulty 6. Successful attacks deal Contested Outcome +8 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Call of the Flame: Gaia must roll their mind to take notice of people's words/pleas during combat. Upon a fail/botch, their words go on deaf ears.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
"The sharp sawtooth of the grinder makes a clean cut through its enemy. Its operation is simple and straightforward, but that doesn't necessarily make it easy to wield.
As machines have no morals of their own, there was no clear boundary between good and evil. This disregard for value is precisely reflected by the weapon’s reliable dicing force.
People used to be afraid of machines in the beginning, but a mechanical rebellion soon became a myth of the past in our world."
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
You also gain the following effects:
The spine of the giant Milos, which has been manufactured into a greatsword. The bones sticking out on the sides make it look like a spine. The dung eater uses it to cause grave injuries.
It can be retracted into the inventory, by getting turned into a small bone.
“What better weapon to have, to spread seedbed curses with.”
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe but can be collapsed into Bone and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: