Whenever I used unarmed mastery, a black (not literal) flame spreads up from my hands all the way up to my elbow.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Crucible's code is intertwined in Devonia's DNA, boosting every aspect of their body, from heightened senses to a stronger and vastly more flexible body, though this does push the limits of their skin quite a bit, leading to their skin constantly stretching over their body, though it does seem to hold well enough against the heavily enlarged internals of Devonia. Their hair tends to vary from black to brown, with specks of red, yellow, and orange dotted beneath. Horns bud just underneath the skin, ready to grow out like thorns on a bush.
You gain the following benefits at all times.
You are permanently and visibly transformed: gaunt Skin stretched over massive amounts of muscle, bone, and nerves. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.
While in Forested Area, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You can squeeze through any cracks and passageways a cat would be able to.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
Simmy's arms are replaced by a pair of feathered wings that somehow still have the flexibility required to engage in her work. They aren't strong enough to allow her to take flight on her own... yet.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Possession of this Power grants the following Trauma at all times: Magpie Syndrome - Activates whenever you spy a particularly shiny object. To avoid immediately approaching or investigating, roll Self-Control.
Small nanobots crawl inside and outside the user's body, repairing muscle and removing lactic acid, even repairing the brain. They reside in the golden Rolex on his arm
You gain the following benefits as long as you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
When an attack, hostile action or hazard targets Raika, electricity, plasma or other electromagnetic force repels the attack, melts the weapon or destroys the hazard.
You gain the following benefits at all times.
You have 4, which reduces incoming damage from all sources of physical attack except non-conductive materials (Rubber, Plastic, Ceramics, and glass). Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Treatment in dire situations requires improvised technique, this technique utilizes the users knife work and fast paced treatment medical knowledge to efficiently clean someone up.
You gain the following benefits at all times. You must actively and obviously be using a blade to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: