Stable, reproductive Nanite's infest Kanni's body and transform it into one suitable to host the Nanite's , enhancing her abilities in strange ways.
You gain the following benefits at all times.
You are permanently and visibly transformed: An Android Body. You are considered to be a Sapient, Non-Living Computer when targeted..
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Your appendages have 30 feet of reach.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by Electricity is increased by 2.
By focusing on an object for a minute, you're able to ascertain who exactly care about the object and whether or not someone holds an influence on it. Warning: this increased awareness comes at a terrible cost; the hyper-awareness of everyone's investment leads to anti-social tendencies.
Exert your Mind and spend a minute to activate. Select a target Object . At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
Possession of this Power grants the following Trauma at all times: Shy.
A mage mind is a enigma, more-so an archmage. The complex calculations, the pure strong will and determination to push through the study of magic and its complex formulas. Though the mental load of such a thing is extremely complex, through the use of a accessory focus, Luminous has set and laid a extremely complex formula onto his earrings.
You gain the following benefits at all times. You must actively and obviously be using Earring to gain the benefits of this Effect.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
You speak or interact with the target, then pause for a moment, contemplating where you might’ve seen them before, invoking this feeling of Deja-reve, or the feeling that you’ve dreamed of them before.
Exert your Mind and spend 2 Actions. Select a Sapient target within arm's reach. You may select a target at any range if you use up something the target has slept with of the target. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Possession of this Power grants the following Battle Scar: Narcolepsy: Once each hour the GM may ask you to roll Mind at Difficulty 6. If you fail or botch, you fall asleep for the next ten minutes or until something wakes you up..
I am a skeleton i have no veins no organs no flesh no blood
You gain the following benefits at all times.
You are permanently and visibly transformed: As a Skeleton. You are considered to be a Sapient, Non-Living being when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
You cannot wear standard human clothes, and using many sorts of vehicles and facilities is difficult.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.