Perfection in Progress. I am the most beautiful

2
You possess an augmented or inhuman body.
Used by Horatio, Created by foodoman.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

Horaito splices his genes to an even greater perfection, with a few added features. His bodily fluids are now a natural form of antimicrobial disinfectant. It's useful in small doses when making medical treatment, and a potent poison when used in greater doses.

Horaito's body also now lets off a nice arroma naturally that most people find pleasing.


You gain the following benefits at all times.

You are permanently and visibly transformed: Biologically Augmented Human. You are considered to be a Sapient, Living being when targeted..

Your body is adapted to Medical Care (anti-microbial enzymes) and Talking (Pheromones). You receive +3 dice on non-attack rolls related to Medical Care (anti-microbial enzymes) and Talking (Pheromones).

Your body provides you with the functionality of Syringe. If used to attack, these "tools" use the same stats as a small knife.

Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

Possession of this Power grants the following Trauma at all times: I am Glorious - Whenever You encounter someone else with the "Beautiful" condition, roll self-control. on a failure, you act in some way to harm that individual. and Beauty for All - Whenever performing a medical check or encounters someone with the "ugly" condition,, roll a self-control check. On a failure, you try to improve the beauty of the subject in some way..

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: gaunt features, pale skin, sharp teeth, dead eyes. You are considered to be a Sapient, Non-Living being when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.

Possession of this Power grants the following Trauma at all times: Fear of Fire.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Technically not a real kitsune, as traditional Japanese kitsune were portrayed as beautiful women and foxes seperately rather than combined to create a beautiful woman with fox traits. Not that the specifics matter too much, she's still quick and cute. Kayleigh's ears enhance her hearing and her tail is very cute, and she wont have to worry about growing old ever again.

You gain the following benefits at all times.

You are permanently and visibly transformed: You gain a pair of fox ears and a fox tail. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1, your Charisma is increased by 1, and your Intellect is increased by 1.

While in forests, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.

Possession of this Power grants the following Trauma at all times: Whenever you see something particularly curious and interesting, you must roll self-control to avoid stopping to investigate it closer or take a picture.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

The arm's circulatory system has been replaced with roots that extend into the blood vessels in the left shoulder and take the needed nutrients from the bloodstream. A side effect of this is the darkening of the blood in the rest of the body as tannins are added into it resulting in a dark reddish brown color. The nervous system has been replaced with a mycelium which fuses with the nervous system in the shoulder and allows the arm to be controlled as normal. The flesh and skin are no more having completely turned to wood and the bone has been replaced with oaken heartwood and covered in patches of green moss and white mushrooms.

You gain the following benefits at all times.

You are permanently and visibly transformed: Wooden Left Arm. You are considered to be a Sapient, Living being when targeted..

You may make a +2 Weapon Damage Unarmed attack without additional equipment.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Into a Water Elemental. You are considered to be a Sapient, Living being when targeted..

While in Aquatic Environment, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.

The Severity of any Injury caused by Heat is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Exert your Mind and spend 30 minutes to activate. You may only target yourself. The target can easily Resist.

You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:

  • Specialized: You receive +2 dice to a particular non-combat Action.
  • Environmental Adaptation: You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
  • Implanted Tool: You have access to the functionality of some common Device at all times. The selected Device can be no larger than a motorcycle helmet.
  • Armor: You have 2 Armor at all times. As always, Armor from multiple sources does not stack.
  • Pouch: Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters).
  • Zippy: Your Free Movement is increased by 10 feet.
  • Maws and Claws: Your unarmed attacks do +2 Weapon Damage instead of -1.

You may cure any Battle Scars you have created with this Effect with a Free Action on your initiative. They are healed over the course of the next hour.

Your alteration "heals" over the course of the next month, after which it is fully cured.

  • Even with Willful End, Full Polymorphs take a day to revert.
  • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Inhuman Physiology Gifts

You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.

You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

The Severity of any Injury caused by fire and heat is increased by 2.

  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

The Severity of any Injury caused by electricity is increased by 2.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.