Continued usage and acceptance of aspects of his demonic heritage has led Amos to undergo some physical transformations. His muscles are more lithe, his voice feels more steady, and he sports yellow eyes, a sinewy red tail, and sharper canines. In addition, his skin has become even more sensitive..
You gain the following benefits as long as you have not touched or ingested a unit of iron (4 attacks with a pure weapon, 6 for plated, consuming or being injected with at least 10g) , salt (2 attacks with a coated weapon, full submersion for at least 30 seconds, or 20g consumed) or silver (3 attacks with a plated weapon, 1 attack with pure, 15 seconds of physical contact, or 5g ingested or injected).
You are permanently and visibly transformed: Demonic Augment. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
The Gap Between Worlds spills out into reality through Arthur, and now it spills into his body, filling in his wounds and repairing them.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every three days, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain.
A selectively invisible lengthy appendage that sprouts out of Dogtractors back. Dogtractor often uses this to manipulate objects due to their lack of arms.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can stretch to reach an additional 30 feet.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Battle Scar: Disfigured (Horn-like growths all over body).
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
A black hoop helix piercing on Wren's left ear shows how cool and unbothered she is.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Ringer
Ringer
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
A flick of the wrist and the card is left spinning almost like a blur as it cuts
A magician can make anything seem magical, even the most mundane. don't you think cards are a perfect fit for a magician?
You gain the following benefits as long as you are engaged in combat with Cards.
+2 dice to all rolls utilizing Cards.
You also gain the following effects:
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.