After vanquishing The Spirit, Frank found himself with an uncomfortable calm. It was almost terrifying, the sheer quiet of it all. For once in his miserable life, his mind didn't race. The constant arguments were done away with; all that remained was a lonely feeling and a desire to never be controlled again.
You gain the following benefits at all times.
You get +0 dice to any Mind resistance rolls you make.
Jericho and Jackal put their heads together.
You gain the following benefits as long as both heads are awaks.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
No one fashions a Tin Foil Hat like Old Man Murdock! Has bits of Oregonite in there too, don't-ya-know??? Typically a straw cowboy hat, but other models are possible.
Conspiracy Theorist: Every time you are told a Conspiracy Theory, you must make a Trauma roll to not believe it implicitly. Effect persists up to a month after removing the hat.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Conspiracy Theorist. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The Ashen One's ability to defend more than just their body is aided by the comfort of their shield and stoic solitude.
You gain the following benefits at all times. You must actively and obviously be using a Shield to gain the benefits of this Effect.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
It would be improper, nay, even absurd for the Emperor of the United States of America to fall victim to the machinations of those who would attempt to influence him - fortunately, when acting in his Imperial Role, Issac is quite inured against such perfidious trickery!
You gain the following benefits at all times. You must actively and obviously be using Imperial Regalia to gain the benefits of this Effect.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
A mix between software and hardware combine to make Zeta an unstoppable force on the battle field. Those that try to enter Zeta's mind are swept away in the speed of thought of a mind ran on light speed and malice rather than much slower chemical processes. Damage done is quickly patched back into working order.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: