Christopher is incredibly well educated and has a knowledge base covering a wide variety of topics. Fortunately, so do the other versions of Chris that exist throughout other dimensions. When using his ability he taps into informal information network to leverage the knowledge of others to fill in the gaps. While using this ability the object that Chris is examining glows faintly while ghostly images of other versions of Chris fade in and out.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Intellect + Culture at Difficulty 6.
You learn all the following information about your target:
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same target more than once per day.
The vial is poured from the shadows, forming a ring around the object. Next, blood is poured from her own wrist, and mixed.
The whispers tell her secrets.
Increase your sacrificial Injury's Severity by 1 and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Brawn + Investigation at Difficulty 6.
You learn all the following information about your target:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Tendrils of blood caraessing the object, whispering secrets. You can hear all of the sins committed by those who held the object.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
You cannot investigate the same target more than once per day.
Glowing red threads sprout from the user's palms, enshrining and attaching themselves to the targeted object. The object jitters slightly as it is pulled and prodded, dancing around the user's hand like a puppet. Over the course of this effect, details about the objects intended function and location of origin are revealed to the user.
Seeing a puppet's strings makes it quite easy to know both how to make it dance, and who has pulled those strings before you.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Dexterity + Crafts at Difficulty 6.
You learn all the following information about your target:
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same target more than once per day.
By consuming the flesh of humans, Ghouls gain dream-like insights into that person's life. Typically this is the moments just before death, though it is not uncommon to see the images of the most recent places visited by the deceased. If he is able to completely consume the heart of the target, this information comes almost effortlessly, a throwback to the Rites of Anubis & the Ghoul Cults of Egypt.
Name/Identity: Who they were, including Aliases
Codes & Passwords: Including arcane phrases, disarming traps (though not the nature of those traps) as well as the order in which they are used.
Treasure Map: An image of the items they treasure the most, & where they keep them.
Moment of Death: Details increase w/ successes scored.
Exert your Mind and spend 2 Actions. Select a Corpse within arm's reach. You must use up eat at least a pound of the target in order to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn all the following information about your target:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Cannabalism.
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
You cannot investigate the same target more than once per day.
Expend a point of Battery and spend a minute. Select a target Object within arm's reach. You may select a target at any range if you use up i of the target. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
When drawn from the pocket its a small squared device, pressing a button on top makes it unfold and reveal a screen and the ray casting part on the other side making it like a triagle. When used to scan an object a ray is casted from top to bottom covering the surface of the scanned object, after some time the data is processed and shown on the screen with a three dimmensional representation of the object
The casted ray will bounce on the surface revealing fingerprints or any trail left from the previous user, this is digitalized, processed and analyzed to determine who its previous user was based on a databased maintained with the people linked to current contract
Expend a point of Battery and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Intellect + Technology at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.