Legacy Power: Faint Facsimile

I call the loyal spirit of a creature back from the grave, for better or worse.

A 1 Gift Raise Dead Power used by Solas Ane, created by f0rg0ttenL0re.

Description

You are capable of temporarily animating recently-deceased corpses. Creatures revived in this way are unintelligent, but they are absolutely loyal and will follow any command you verbalize.

Choose a Dead target that has died within the last month, spend an Action and Exert your Mind to raise the dead. The resulting Animate creature is a husk of their former selves, a mindless zombie. It has no memory of its past life, and no hint of its personality remains.

The revived creature will follow any command you speak.

The creature lasts for one hour or until re-killed. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.

The revived creature's Abilities are all set to 0, and its Charisma, Wits, and Intelligence, are all set to 1. Its Dexterity, Brawn and Perception are the same as it had in life. A revived creature cannot use any Powers.

System

Choose a Dead target that has died within the last month, spend an Action and Exert your Mind to raise the dead. The resulting Animate creature is a husk of their former selves, a mindless zombie. It has no memory of its past life, and no hint of its personality remains.

The revived creature will follow any command you speak.

The creature lasts for one hour or until re-killed. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.

The revived creature's Abilities are all set to 0, and its Charisma and Intellect, are all set to 1. Its Dexterity, Brawn and Perception are the same as it had in life. A revived creature cannot use any Powers.


Enhancements

  • Ghost (The revived creature is incorporeal. They cannot physically interact with the real world, but they may pass through walls and speak as they could in life. They may hide in their shackling object as a Free Action)
  • Speech (The revived creature may always speak if they could in life, regardless of their state of decay or bodily damage.)
  • Skeletal Minion (You may use this Effect on long-dead corpses. At least half the skeleton must be present.)

Drawbacks

  • Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
  • Sacrifice (Instead of Exerting your Mind or expending Source, activating this Effect gives a Severity-1 Injury that worsens by 1 Severity each time you use an Effect with Sacrifice. This Injury cannot be prevented by any means or healed before 1 day has passed.)

Edit History

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Dec. 9, 2021, 3:53 a.m. - Adjustment Cost: 1. Text field change

- Dec. 9, 2021, 3:53 a.m. - New Cost: 1. Initial power creation

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