Illuminated New York City

A world in the city that never sleeps the 531 people per square foot are the epitome of “Work Hard, Play Hard”.

This Playgroup has open memberships. But you must Sign up or Log in to join.

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Illuminated New York City was created by Lemmy 1 year, 11 months ago

Playgroup Leader

Playgroup Member

Playgroup Member

Edgar J. Hyde the Mad Scientist
A 1-Victory Newbie Contractor

Playgroup Member

New York is the most ethnically diverse, religiously varied, commercially driven, famously congested, and, in the eyes of many, the most attractive urban centre in the country. No other city has contributed more images to the collective consciousness of Americans: Wall Street means finance, Broadway is synonymous with theatre, Fifth Avenue is automatically paired with shopping, Madison Avenue means the advertising industry, Greenwich Village connotes bohemian lifestyles, Seventh Avenue signifies fashion, Tammany Hall defines machine politics, and Harlem evokes images of the Jazz Age, African American aspirations, and slums. The word tenement brings to mind both the miseries of urban life and the upward mobility of striving immigrant masses. New York has more Jews than Tel Aviv, more Irish than Dublin, more Italians than Naples, and more Puerto Ricans than San Juan. Its symbol is the Statue of Liberty, but the metropolis is itself an icon, the arena in which Emma Lazarus’s “tempest-tost” people of every nation are transformed into Americans—

—and if they remain in the city, they become New Yorkers.

House Rules

Contractors from Illuminated New York City Are portable, and may play in Contracts in other Playgroups.
Illuminated New York City grants 6 Experience points to GMs who achieve the Golden Ratio.

Playgroup Rules

The Regional Tribunal of this Playgroup: They have complete control over the setting and contractors but cannot home any Contractors in Illuminated New York




Membership requires an invitation, but you may ask for an invitation. Players in Illuminated New York City will be held to a higher standard of play and conduct and may be
removed at any time for any reason the tribunal sees fit.

Rules for Contractors

New York Residency: 

  • All Contractors homed in Illuminated New York must live within New York City.

Supernatural Powers:

  • All non-mastery, non-concealed Gifts must be obviously supernatural when activated or grant a mutation that marks the wielder as
    supernatural or bizarre if discovered.

Rules for Players / GMs


  • Active players are encouraged to also GM from time to time-- though actual numbers are still being determined based on how many player numbers are in this playgroup we do ask you play an active role in the development of Illuminated New York City (Note:This will be updated when relevant). It is not required to get scenario approval, but we do ask you use common sense when running games. Best way to see if your scenario fits being run in Illuminated New York is running the game in a region one of our Tribunal members can play in.
    • Members of active Illumination Playgroup Tribunals are exempt from hard requirements, but are still very much welcome to run games if they wish.

Full Setting Description