Monday's Home Games

A world where videos of the supernatural go viral every day.

Latest Journals

2 days ago: Troy Rivers wrote a Downtime Journal for Bobasaurus

back home

It's only when there's solid ground beneath his feet again that Troy opens his eyes. Warmth lingers in his skin.

 

In front of his is the familiar sight of the hallway wall. His bedroom door is open and he is standing before it, much like how he was hours and hours before. The sun was setting now, his shadow casted on the wall. 

 

Troy stretches his arms before he starts to move. He drops his bag onto his bed and runs a hand through his hair. He sits down beside it as he takes his shoes off. He should shower, he knows, but the idea of being in a bathroom with the memory of that creature still fresh is appalling.

 

He's still seated when the sound of the bathroom door opening makes him jump, snapping him from his daze. Seconds later, Riley's there, standing in the doorway, a towel around his neck. 

 

He glares.

 

"Where the hell have you been?" he asks.

 

Troy leans back, closing his eyes. His arms act as a pillow as he lays down. "I told you, it was a business meeting."

 

"In San Francisco?"

 

"Yeah. For a company."

 

There's silence for a moment.

 

"You're being so vague," Riley says.

 

"I don't have to tell you everything," Troy dismisses.

 

"But if it's about work, shouldn't I know? We work together."

 

"You work for me. What happened today isn't something you need to know about." He opens one eye and looks at him.

 

Riley looks ready to cry. "Are you cheating on me?" he asks suddenly.

 

Troy sits up. "No way," he says. But their eyes don't meet. "I wouldn't, ever."

 

A pause.

 

"...okay." He turns. "I'm sorry."

 

They spend the night with their backs to each other, silent.

2 days ago: Troy Rivers wrote a Contract Journal for Bobasaurus

Latest Completed Contracts

1 Contracts have been run in this Playgroup
Monday's Home Games was created by Monday 8 months, 1 week ago

Monday
Playgroup Leader

Aryu
Playgroup Member

Duckeh
Playgroup Member

People3aters
Playgroup Member

Lilith Smith the Cult Leader God
A 1-Victory Newbie Contractor

rotttttt
Playgroup Member

ssourteaa
Playgroup Member

Illuminated Earth

Illuminated Earth is a twisted reflection of the modern world where the advent of smartphones and the internet confirmed the existence of the supernatural instead of disproving it. Here, witch hunts have merit. Billionaires and Senators employ paranormal advisors and bodyguards, and everyone knows. Charlatans become pop culture icons, and each revelation inspires a new cult. The world is changing. The secret societies that pull humanity's strings scramble to adapt.

Now's a good time to move up.

House Rules

Contractors from Monday's Home Games Are portable, and may play in Contracts in other Playgroups.
Monday's Home Games grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description

They named that time The Illumination, and it was by the flash of a camera phone.

 

The year was 2004. Until that point the Earth was as we had always known her. We filled her cruel vastness with legends, superstitions, and rumors. Warlocks, monsters, and gods lurked on the edge of the collective consciousness, always a possibility but never more. We lacked evidence. That evidence came as humanity filled its pockets with technology equipped to capture and transmit.

 

An iPhone found on High School senior Nate Klienman’s mangled corpse held a video of his girlfriend’s bone-snapping transformation into a monstrous wolf creature. A Brazilian widow documented a series of conversations with the misty figure of her late husband. A Chinese fishing boat caught a mermaid in a net and put it on display in the Beijing aquarium.

 

Each week brought a new revelation that we were not alone. Superstitions reversed their slow death overnight. Salem held their first witch trial in a century. The jury rendered a verdict of “guilty on all charges” and sentenced Maxibelle Horux to death. A week after her lethal injection, half the jury died from a tainted batch of flu vaccine. A fearful, populist movement arose to rid humanity of the creatures lurking in its ranks. Suspects are forcibly subjected to bizarre tests of their humanity, and the results are often open to interpretation. A mob’s justice is swift.

 

Yet the paranormal is not merely relegated to a persecuted class. Where some see monsters, some see sentience, and others see opportunity. If a vampire can sustain themselves on cloned blood and work the graveyard shift, why not legalize and tax? Politicians and Aristocrats employ odd-looking individuals as "advisors" or "protection." Entertainment magazines publish revelations every week about which celebrities shed their human skins at home. Charlatans of all stripes, from palmistry mediums to televangelists, have flourished despite the risks. The treatment of the paranormal varies from place to place, person to person.

 

Long have cabals, cults, and secret societies thrived in the shadows. Their roots run deeply through humanity’s oldest systems of power. Machinations are challenged, and sleeping dangers awaken. The world is changing, forcing long-dormant powers into desperate action. And it is in the midst of this great period of change that The Powers That Be have once again turned their attention to the blue marble. For the first time in two hundred years, Harbingers approach worthy individuals with an offer they won't refuse.

The Games have returned, and a new generation of Contractors are being forged.