Fearmonger

A world ruled by fear. It's more than an emotion—it's a force of nature.

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Fearmonger was created by wrythewyrm 7 months, 3 weeks ago

wrythewyrm
Playgroup Leader

Eldritch Earth

House Rules

Contractors from Fearmonger Are portable, and may play in Contracts in other Playgroups.
Fearmonger grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description