Illuminated Earth

A world where videos of the supernatural go viral every day.

Latest Journals

1 week ago: Scott Florence wrote a Downtime Journal for Ten

Is This What A Gift Is?

I discovered something very interesting yesterday. My ankle had healed more by then and I went out on a jog, just to get back some of my speed and get ready for the next time one of these contracts happen. I began to get tired, but I felt like there was some small part of me waiting to be let out. I focused on it, and I blacked out for a few moments, but when I came to, I found myself in some larger furred wolf-like form. My hands got larger and were tipped with sharp claws, I felt taller, and I had way more energy than normal. Even better yet, I was still fully in control of my actions, after the fact however, my body hurt a good bit. I immediately broke out into a full-bore sprint; I think I ran about 800 or so feet. Anyways, I'm looking forward to getting another contract, it'll give me another chance to try and use the phone. I'm also interested to see the others' reactions on my next contract.

1 week, 3 days ago: Ichi wrote a Downtime Journal for Sanctuary

Wake up call

My first contract went awful. I need to get myself in order for my next contract. So I will get a job and get my gear together. I started working at a grocery store, and I needed to figure out a permanent solution for a firearm. I also spent some time training and preparing. I got better gear and I think I can be ready for my next mission. I wish I had the time to talk to someone but my job has taken up so much time. Im kinda worried about my next contract. If its even harder then the last Im not sure what I can do. I'm only human so far. I need to get power, but if they keep screwing me over like that Im not sure if I'll make it. This contract really has shaken me up. But I have hope that I can still reach my goal

Illuminated Earth was created by Sadopeer 4 weeks, 1 day ago

Sadopeer
Playgroup Leader

IROtheATLAS26
Playgroup Member

Jayjax
Playgroup Member

Suri Smith the Mechanic Artificer
A 0-Victory Newbie Contractor

Sadgrimm
Playgroup Member

Evil Tom Saltnac the unemployed man Heretic
A 3-Victory Newbie Contractor

WyckDoodles73
Playgroup Member

Illuminated Earth is a twisted reflection of the modern world where the advent of smartphones and the internet confirmed the existence of the supernatural instead of disproving it. Here, witch hunts have merit. Billionaires and Senators employ paranormal advisors and bodyguards, and everyone knows. Charlatans become pop culture icons, and each revelation inspires a new cult. The world is changing. The secret societies that pull humanity's strings scramble to adapt.

Now's a good time to move up.

House Rules

Contractors from Illuminated Earth Are NOT portable, and may NOT visit other Playgroups to participate in Contracts.
Illuminated Earth grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description

They named that time The Illumination, and it was by the flash of a camera phone.

 

The year was 2004. Until that point the Earth was as we had always known her. We filled her cruel vastness with legends, superstitions, and rumors. Warlocks, monsters, and gods lurked on the edge of the collective consciousness, always a possibility but never more. We lacked evidence. That evidence came as humanity filled its pockets with technology equipped to capture and transmit.

 

An iPhone found on High School senior Nate Klienman’s mangled corpse held a video of his girlfriend’s bone-snapping transformation into a monstrous wolf creature. A Brazilian widow documented a series of conversations with the misty figure of her late husband. A Chinese fishing boat caught a mermaid in a net and put it on display in the Beijing aquarium.

 

Each week brought a new revelation that we were not alone. Superstitions reversed their slow death overnight. Salem held their first witch trial in a century. The jury rendered a verdict of “guilty on all charges” and sentenced Maxibelle Horux to death. A week after her lethal injection, half the jury died from a tainted batch of flu vaccine. A fearful, populist movement arose to rid humanity of the creatures lurking in its ranks. Suspects are forcibly subjected to bizarre tests of their humanity, and the results are often open to interpretation. A mob’s justice is swift.

 

Yet the paranormal is not merely relegated to a persecuted class. Where some see monsters, some see sentience, and others see opportunity. If a vampire can sustain themselves on cloned blood and work the graveyard shift, why not legalize and tax? Politicians and Aristocrats employ odd-looking individuals as "advisors" or "protection." Entertainment magazines publish revelations every week about which celebrities shed their human skins at home. Charlatans of all stripes, from palmistry mediums to televangelists, have flourished despite the risks. The treatment of the paranormal varies from place to place, person to person.

 

Long have cabals, cults, and secret societies thrived in the shadows. Their roots run deeply through humanity’s oldest systems of power. Machinations are challenged, and sleeping dangers awaken. The world is changing, forcing long-dormant powers into desperate action. And it is in the midst of this great period of change that The Powers That Be have once again turned their attention to the blue marble. For the first time in two hundred years, Harbingers approach worthy individuals with an offer they won't refuse.

The Games have returned, and a new generation of Contractors are being forged.