Hidden Pact

A world technology and supernatural forces intertwine in the shadowy streets of Baltimore.

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Hidden Pact is a world where technology and supernatural forces intertwine in the shadowy streets of Baltimore. Mercenaries undertake dangerous missions, navigating a tense atmosphere filled with mystery and intrigue. Trust is rare, danger is everywhere, and each revelation peels back another unsettling layer of secrecy.

Behind this mask, another mask.

House Rules

Contractors from Hidden Pact Are portable, and may play in Contracts in other Playgroups.
Hidden Pact grants 6 Experience points to GMs who achieve the Golden Ratio.
  • Citizenship: Active Players are expected to GM Contracts from time to time. If you have played as a Contractor in your most recent six Contracts, you are barred from playing in The Illumination again until you GM.
  • Supernatural Powers: All non-mastery, non-concealed Powers must be obviously supernatural when activated or grant a mutation that marks the wielder as supernatural or bizarre if discovered.

Full Setting Description

Disclaimer: This is a playgroup of brazilian players. Campaigns are played in portuguese language.

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Hidden Pact is a world where technology and supernatural forces intertwine in the shadowy streets of Baltimore. Mercenaries undertake dangerous missions, navigating a tense atmosphere filled with mystery and intrigue. Trust is rare, danger is everywhere, and each revelation peels back another unsettling layer of secrecy.

Founded in 1729, Baltimore grew along the shores of Chesapeake Bay, shaped by maritime industry, vibrant trade, and conflicts that deeply marked its streets and historic neighborhoods. Over centuries, it has witnessed wars, racial and economic tensions, and periods of prosperity and decline, leaving permanent marks on its architecture and spirit.

Today, Baltimore is a vibrant yet contradictory metropolis, where gleaming skyscrapers stand beside abandoned factories and impoverished neighborhoods, highlighting stark contrasts between technological progress and enduring poverty. People here live at a tense, wary pace, constantly alert to subtle dangers embedded in daily life.

Located strategically near major urban centers such as Philadelphia to the north and Washington D.C. to the south, Baltimore serves as a critical nexus on the American East Coast. Surrounding smaller cities and suburban communities form a complex network of influence, commerce, and territorial disputes.

The high crime rate isn’t merely a cold statistic; it’s a daily shadow impacting ordinary lives. Residents avoid certain streets after dark, keep doors locked, and whisper about disappearances and inexplicable criminal pacts. Amid this environment, everyday violence is overshadowed by even darker and more extraordinary occurrences.

Baltimore is a city rife with mysteries, urban legends, and unimaginable secrets. Fantastic tales circulate among residents, hinting at hidden technologies, supernatural phenomena, and occult powers operating beneath the city's surface.

Within this unsettling context, a mysterious group of mercenaries quietly operates. Some view them as hidden guardians protecting the population from threats ignored by the police and government; others fear they seek only power and influence, manipulating dark events to serve their own ends. Regardless of their true intentions, they play a crucial role in the dangerous and shadowy game that defines Baltimore.