This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Insulation (You are less susceptible to the cold. You have 2 Armor against cold damage, and can endure cold climates with ease.)
Inhuman Anatomy (You no longer count as a human when targeted by Powers or effects. Requires the Tamable, Hackable, or Junk Drawback.)
Distributed Systems (No single organ is required to sustain life. If any body part is separated, it lives and can take Actions for one hour. Attacks and effects do not get bonuses from targeting your vulnerable body parts.)
No Bleed (Existing Injuries do not require stabilization or degrade over time.)
Boosted Attribute (You gain +1 to an Attribute in your Alternate Form. You cannot boost an Attribute more than once with this Enhancement.)
Monstrous (This Power causes a mutation that elicits a strong, negative social response from the average person in your World. The mutation is ALWAYS present and visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor)
Inhuman Biology (Your biological structure renders traditional medical technology ineffective.)