Fire Eater

Edgar raises a scabrous arm, blocking the oncoming axe. His hardened flesh absorbs most of the blow, however a line of steaming blood trickles down, & the blade burts into flames.

A 1 Gift Pyromancy Power used by Edgar Stokes, created by Strazhari.


After wholly consuming a mythical dragon over weeks, the innate magic of the beast has suffused Edgar's system. To say he runs a bit "Hot Blooded" than his fellow Ghouls is something of an understatement; Edgar never sweats, goes out of his way to find "Spicy" food (best left to the imagination in this case), & will even douse small flames with his mouth, in a macabre "Fire Eating" display.

While all fun & games on that end, the effect is somewhat more severe when injured. Edgar's blood holds the Dragon's Flame, & those who draw it risk combustion. While such flames are no threat to Edgar himself, there is a small risk that the flames will "turn" upon exposure to air. If this happens, his blood begins to boil, a cumulative condition that causes immense, blinding pain. While his resistance to Flames prevents this from killing him outright, his Penalty is increased by -2 per instance of Boiling Blood.

System Passive

Exert your Mind and spend an Action to create or extinguish a fire as large as A torch's flame (2 Damage per round) at a Location or on any target within Arm's Reach. These fires are mundane, and require fuel and oxygen to burn. Fires the size of a lighter or candle flame can be created or extinguished without Exerting your Mind.

Lighting a creature on fire deals A torch's flame (2 Damage per round), starting the round after the first. Armor reduces this damage, but is likely to be damaged or destroyed after one or two rounds. Fires may be extinguished by the target if they spend an Action and roll Wits + Athletics, Difficulty 8.


  • Triggered (You cannot manually activate this Power. Instead, choose a triggering event, always outside your control, that activates this Power without requiring an Action or Exertion cost from you.)
    • Triggering Event - Take a Severity 2+ Wound

  • Flame Retardant (You and the equipment on your person have an additional 2 Armor against fire.)


  • Half the Equation (You may only create or extinguish fires, not both.)
    • Create or Extinguish - Create
  • Critical Failure (Roll a single D10 when you activate this Power. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a mutilating Battle Scar, or some other terrible consequence.)
    • Critical Failure Effect - Blood Boils (Penalty +2, Battle Scar)


Fire Size: 0 ( A torch's flame (2 Damage per round) ) Range: 0 ( Arm's Reach )

Edit History

- June 29, 2021, 3:31 p.m. - Adjustment Cost: 1. Text field change

Revision purchased with:

June 29, 2021, 2:17 p.m. - Revision Cost: 1. Added Enhancement: Triggered, Removed Enhancements: Inferno Home, Arsonist or Firefighter, Added Drawback: Half the Equation, Removed Drawbacks: Focus, Unique Focus, Sacrifice, Parameter Range changed from 1 to 0.

June 26, 2021, 12:19 p.m. - New Cost: 1. Initial power creation