“With every day, and from both sides of my intelligence, the moral and the intellectual, I thus drew steadily nearer to the truth, by whose partial discovery I have been doomed to such a dreadful shipwreck: that man is not truly one, but truly two.”
Dr. Jekyll drinks his potion of chemicals and quickly transforms into a nasty, brutish shade of himself. His hair grows long and unkempt, his face contorts into a haggard mask with an evil grin, his muscles begin to burst at the seams of his clothing. Mr. Hyde is no gentleman; whereas the doctor is quick to charm and dazzle his friends with displays of wit, Hyde is quick to anger and prone to bursts of uncontrollable violence and rage. Dr. Jekyll cannot always control what Mr. Hyde does, but once the effect wears off he will retain the memories of any evil deeds he committed under the influence.
Exert yourself, drink your potion, and spend a full round transforming. You must spend 30 minutes in your alternate form. While transformed, you have +1 Brawn and +1 Dexterity, but have a -1 Charisma and -1 Intelligence penalty. You do not suffer from any wound penalties, but also must roll your Mind at Difficulty 7 in order to choose targets in combat; if you fail, the GM will choose for you.
Attribute - Dexterity
Attribute - Brawn