"Let's see what your future holds today..."
After completing his first contract, Robert has discovered that his fortune-telling has a much more noticeable impact on his clients. His predictions seem to have a profound effect on the recipient's mood, depending on what destiny or doom he divines for them. After picking a tarot card, Robert predicts a remarkably happy or horrifying future for someone who is directly in front of him. Clients are so overwhelmed with the prediction that their emotional state changes accordingly.
Spend an Action, Exert your Mind, and choose an emotion and an Animate target within Arm's Reach. Make a contested roll against the target, rolling Charisma + Influence6 vs their Mind, Difficulty 6 as a Free Action. If you win, the target must do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts 1 Hour, and during that time, they are very unlikely to change their mind about their action. Difficulty
Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.
Example emotions (and example potential actions):
Anger (attacking, losing temper)
Pity (adopting a puppy, stopping an attack, killing you painlessly)
Happiness (stopping a despair-driven action)
Jealousy (stealing a gem, buying something)
Anxiety (run, attack brutally)
Sadness (find solitude, openly cry)