The Scepter of Ang-Kapal is a gruesome device fashioned to look like a skeletal arm clutching a glass eye. When used, blood from the person holding is drawn into the eye where it swirls with dark energy. The eye turns to a nearby corpse and shudders, reviving the creature. The creature does not retain any of its memories or personality, but it is absolutely loyal to whoever is holding the scepter.
The Scepter of Ang Kepal has the unfortunate side effect of driving its owner mad.
Target a corpse that has died within the last month, spend an Action and Exert your Body to raise the dead. Make a Trauma roll. The resulting creature has no memory of its past life, and no hint of its personality remains.
The revived creature will follow any command the holder of the scepter verbalizes.
The creature lasts for one day or until re-killed. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.
The revived creature's Abilities are those that it had in life, but its Charisma, Wits, and Intelligence, are all set to 1. Its Brawn, Dexterity, and Perception are the same as it had in life. A revived creature cannot use any Powers.