A crow is an ideal spy. They can listen in on the conversations of one's enemies AND laugh at their foolish plans without being noticed.
The Witch presses her forehead against that of a calm and trusting animal. A wisp of her spirit escapes her mouth as a tendril of grey-green smoke and slides inside the animal's nostril. Her body then goes limp and collapses beside the creature, now a vacant husk, and the Witch proceeds to walk away, now temporarily borrowing the animal's body.
A borrowing Witch is a welcome visitor in the animal's mind and cannot overstay her welcome or force the animal into danger or wander too far from her body. She is capable of casting the Evil Eye from a borrowed animal as well.
Exert your Mind and spend 1 Minute pressing your head against the animal's to activate, no roll required. The Animal's stats are determined by the GM. If you are forced out of the host for any reason, make a Trauma roll. Lasts for 1 Hour, and you may not move farther than 300 feet away from your body while in control of the animal.
If you take damage or are stunned, you are sent back into your own body. You cannot force your host to take actions which would violate their instinct for self-preservation (which includes most combat situations); any attempt to do so will sever the connection and send you back into your own body. You may not use any other Powers while possessing your target.
You may cast the Evil Eye while in possession of the other creature's body.
Chosen Power: - The Evil Eye