Blade Dance

Some say the Blademasters hone their skills by shaving using only their mind.

A 3 Gift Telekinesis Power created by shady.


The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers may notice the Blademaster's fingers twitching as they puppet the blade through the air.

System Active

By concentrating fully, you are able to interact with objects you can see at a distance of 75 feet. Rolls for Actions taken with these objects use Intelligence in place of Brawn and Wits in place of Dexterity. The effective rating for these Attributes is limited to 3 for Actions that would use Brawn and 3 for Actions that would use Dexterity.

You cannot take any Actions that require high manual dexterity (typing, using complicated tools, etc). You cannot engage in Combat except with melee weapons.

If the object passes out of sight, you lose your hold on it. Only works on objects with a blade or edge.

You must maintain concentration while using this Power. That means you cannot move or split your Action between using the Power and other Actions. If you are Injured or interrupted, you must roll Mind Difficulty 9 to maintain Concentration. If you fail, you cannot use this Power for a minimum of 6 - Wits rounds.


  • Concealed (This Power is not obvious. Bystanders must roll Perception + Alertness, Difficulty 7 to determine the Power's Source and Target. You must still exhibit some tell that you are using it such as a small gesture, an intense stare, or a bloody nose.)
  • Duel of Wits (You are now able to manipulate melee weapons effectively in combat.)


  • Conditional (Only usable when a certain condition is met. This condition must be severe enough that the Power is unusable the majority of the time.)
    • Condition - May only be used on objects with an edge or blade.


Range: 1 ( 75 feet ) Maximum Dexterity: 1 ( 3 ) Maximum Brawn: 1 ( 3 )

Edit History

- Dec. 17, 2020, 6:54 p.m. - Improvement Cost: 3. Added Enhancement: Concealed

Dec. 17, 2020, 6:51 p.m. - New Cost: 2. Initial power creation